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7FA5: Sprite: Item 1
One of the four items that the monsters need (see UpdateMonsterItem). It is also the item when it has been thrown (see UpdateThrownItem). The sprite is used for object types 04 and 08.
Sprite_Item_1 7FA5 DEFB $03 Width = 03 characters.
7FA6 DEFB $13 Height = 13 rows.
7FA7 DEFB $00,$00,$04,$00,$00,$00 item-1
7FAD DEFB $00,$00,$1F,$04,$00,$00
7FB3 DEFB $00,$00,$7F,$1B,$C0,$00
7FB9 DEFB $01,$00,$FF,$6A,$F0,$C0
7FBF DEFB $07,$01,$FF,$D1,$FC,$30
7FC5 DEFB $1F,$06,$FF,$AA,$FE,$AC
7FCB DEFB $3F,$1D,$FF,$55,$FF,$52
7FD1 DEFB $7F,$2A,$FF,$9F,$FF,$2A
7FD7 DEFB $FF,$65,$FF,$7F,$FF,$C4
7FDD DEFB $FF,$69,$FF,$F9,$FF,$F2
7FE3 DEFB $FF,$67,$FF,$E0,$FE,$7C
7FE9 DEFB $7F,$3D,$FF,$8D,$FF,$1E
7FEF DEFB $7F,$3E,$FF,$63,$FF,$86
7FF5 DEFB $3F,$0F,$FF,$99,$FE,$18
7FFB DEFB $0F,$03,$FF,$E6,$F8,$60
8001 DEFB $03,$00,$FF,$F9,$E0,$80
8007 DEFB $00,$00,$FF,$3E,$80,$00
800D DEFB $00,$00,$3E,$04,$00,$00
8013 DEFB $00,$00,$04,$00,$00,$00
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