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8075: Sprite: Item 3
One of the four items that the monsters need (see UpdateMonsterItem). It is also the item when it has been thrown (see UpdateThrownItem). The sprite is used for object types 06 and 0A.
Sprite_Item_3 8075 DEFB $03 Width = 03 characters.
8076 DEFB $19 Height = 19 rows.
8077 DEFB $00,$00,$7E,$00,$00,$00 item-3
807D DEFB $01,$00,$FF,$7E,$80,$00
8083 DEFB $03,$01,$FF,$81,$C0,$80
8089 DEFB $07,$03,$FF,$7E,$E0,$C0
808F DEFB $0F,$06,$FF,$DF,$F0,$60
8095 DEFB $0F,$02,$FF,$9F,$F0,$40
809B DEFB $0F,$05,$FF,$1F,$F0,$A0
80A1 DEFB $0F,$05,$FF,$8F,$F0,$A0
80A7 DEFB $0F,$04,$FF,$CF,$F0,$20
80AD DEFB $0F,$04,$FF,$CF,$F0,$20
80B3 DEFB $0F,$04,$FF,$6E,$F0,$20
80B9 DEFB $0F,$04,$FF,$3C,$F0,$20
80BF DEFB $0F,$04,$FF,$2C,$F0,$20
80C5 DEFB $0F,$04,$FF,$6E,$F0,$20
80CB DEFB $0F,$04,$FF,$FF,$F0,$20
80D1 DEFB $0F,$05,$FF,$81,$F0,$A0
80D7 DEFB $0F,$04,$FF,$7E,$F0,$20
80DD DEFB $0F,$05,$FF,$FF,$F0,$A0
80E3 DEFB $0F,$03,$FF,$FF,$F0,$C0
80E9 DEFB $0F,$07,$FF,$FF,$F0,$E0
80EF DEFB $0F,$07,$FF,$FF,$F0,$E0
80F5 DEFB $07,$03,$FF,$FF,$E0,$C0
80FB DEFB $03,$01,$FF,$FF,$C0,$80
8101 DEFB $01,$00,$FF,$7E,$80,$00
8107 DEFB $00,$00,$7E,$00,$00,$00
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