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87E1: Sprite: Monster 4 Frame 3
A frame of one of the four kinds of monster (see UpdateMonster). The ghosts that are shown at the end of the game use the same frames (see UpdateEndingGhost). The sprite is used for object type 6E.
Sprite_Monster_4_Frame_3 87E1 DEFB $03 Width = 03 characters.
87E2 DEFB $24 Height = 24 rows.
87E3 DEFB $00,$00,$00,$00,$00,$00 monster-4-frame-3
87E9 DEFB $00,$00,$00,$00,$00,$00
87EF DEFB $00,$00,$00,$00,$00,$00
87F5 DEFB $06,$00,$00,$00,$C0,$00
87FB DEFB $0F,$06,$81,$00,$E0,$C0
8801 DEFB $0F,$07,$F3,$81,$F0,$E0
8807 DEFB $0F,$07,$FB,$F1,$F8,$70
880D DEFB $07,$03,$F3,$61,$FC,$A8
8813 DEFB $03,$01,$F3,$A1,$F8,$90
8819 DEFB $03,$01,$E7,$C2,$D0,$80
881F DEFB $01,$00,$F7,$A2,$C0,$80
8825 DEFB $01,$00,$F7,$A3,$C0,$80
882B DEFB $03,$01,$FF,$47,$C0,$80
8831 DEFB $07,$02,$FF,$1B,$A0,$00
8837 DEFB $07,$02,$FF,$F6,$70,$20
883D DEFB $07,$03,$FF,$B8,$F0,$60
8843 DEFB $07,$03,$FF,$B7,$E0,$C0
8849 DEFB $03,$00,$FF,$0B,$F0,$E0
884F DEFB $03,$00,$FF,$B4,$E0,$00
8855 DEFB $07,$03,$FC,$B8,$00,$00
885B DEFB $0F,$05,$FE,$54,$00,$00
8861 DEFB $0F,$03,$FF,$EA,$00,$00
8867 DEFB $0F,$04,$FF,$C5,$80,$00
886D DEFB $1F,$0B,$FF,$F4,$C0,$80
8873 DEFB $0F,$04,$FF,$C2,$C0,$80
8879 DEFB $1F,$09,$FF,$DB,$80,$00
887F DEFB $0F,$01,$FF,$C0,$00,$00
8885 DEFB $1F,$0E,$FE,$3C,$00,$00
888B DEFB $1F,$0D,$FF,$FE,$00,$00
8891 DEFB $0F,$03,$FF,$FE,$00,$00
8897 DEFB $07,$03,$FF,$FE,$00,$00
889D DEFB $07,$03,$FF,$FE,$00,$00
88A3 DEFB $07,$03,$FE,$FC,$00,$00
88A9 DEFB $03,$01,$FC,$F8,$00,$00
88AF DEFB $01,$00,$F8,$F0,$00,$00
88B5 DEFB $00,$00,$F0,$00,$00,$00
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