Prev: 87E1 Up: Map Next: 8995
88BB: Sprite: Monster 4 Frame 4
A frame of one of the four kinds of monster (see UpdateMonster). The ghosts that are shown at the end of the game use the same frames (see UpdateEndingGhost). The sprite is used for object type 6F.
Sprite_Monster_4_Frame_4 88BB DEFB $03 Width = 03 characters.
88BC DEFB $24 Height = 24 rows.
88BD DEFB $00,$00,$30,$00,$00,$00 monster-4-frame-4
88C3 DEFB $00,$00,$7C,$30,$00,$00
88C9 DEFB $00,$00,$FF,$7C,$00,$00
88CF DEFB $00,$00,$FF,$7F,$80,$00
88D5 DEFB $00,$00,$7F,$2A,$00,$00
88DB DEFB $00,$00,$7A,$30,$00,$00
88E1 DEFB $00,$00,$3C,$18,$00,$00
88E7 DEFB $00,$00,$3E,$14,$00,$00
88ED DEFB $00,$00,$3E,$14,$00,$00
88F3 DEFB $00,$00,$7F,$2E,$00,$00
88F9 DEFB $00,$00,$FF,$4E,$00,$00
88FF DEFB $01,$00,$FF,$92,$00,$00
8905 DEFB $03,$01,$FE,$54,$00,$00
890B DEFB $07,$02,$FE,$A4,$00,$00
8911 DEFB $03,$00,$FC,$F8,$00,$00
8917 DEFB $07,$03,$FC,$B8,$00,$00
891D DEFB $07,$03,$F8,$B0,$00,$00
8923 DEFB $0F,$03,$F0,$00,$60,$00
8929 DEFB $1F,$08,$F8,$A0,$F0,$60
892F DEFB $3F,$13,$FD,$B8,$F8,$F0
8935 DEFB $7F,$25,$FF,$45,$FC,$68
893B DEFB $FF,$73,$FF,$E2,$FE,$D4
8941 DEFB $FF,$44,$FF,$D6,$DF,$8E
8947 DEFB $FF,$6B,$FF,$F7,$CE,$84
894D DEFB $7F,$34,$FF,$C1,$9F,$0A
8953 DEFB $3F,$19,$FF,$DB,$8A,$00
8959 DEFB $3F,$11,$FF,$C0,$00,$00
895F DEFB $1F,$0E,$FE,$3C,$00,$00
8965 DEFB $1F,$0D,$FF,$FE,$00,$00
896B DEFB $0F,$03,$FF,$FE,$00,$00
8971 DEFB $07,$03,$FF,$FE,$00,$00
8977 DEFB $07,$03,$FF,$FE,$00,$00
897D DEFB $07,$03,$FE,$FC,$00,$00
8983 DEFB $03,$01,$FC,$F8,$00,$00
8989 DEFB $01,$00,$F8,$F0,$00,$00
898F DEFB $00,$00,$F0,$00,$00,$00
Prev: 87E1 Up: Map Next: 8995