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Routines |
| Prev: BD31 | Up: Map | Next: BD98 |
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Used by the routines at DisplayMenu and ShowGameOverScreen.
Draws the frame around the title screen, and around the end screens, into the buffer, from the pieces whose data starts at MenuFramePieces. The four corners are drawn first, then the top and bottom edges, which are each made of 08 sprites that are 18 pixels apart, and the left and right edges, which are each made of 06 sprites that are 18 pixels apart.
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Corners, then the four edges.
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| PrintBorder | BD59 | LD IX,$BACA | Use the temporary object, TemporaryObject. | |||||
| BD5D | LD HL,$BD98 | Point HL at MenuFramePieces. | ||||||
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Draw the four corners.
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| BD60 | CALL PrintTableSprite | Call PrintTableSprite. | ||||||
| BD63 | CALL PrintTableSprite | Call PrintTableSprite. | ||||||
| BD66 | CALL PrintTableSprite | Call PrintTableSprite. | ||||||
| BD69 | CALL PrintTableSprite | Call PrintTableSprite. | ||||||
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Draw the top edge and the bottom edge, which run to the right.
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| BD6C | CALL SetSpriteDetails | Call SetSpriteDetails to set up the top edge. | ||||||
| BD6F | LD DE,$0018 | Set DE to 0018. | ||||||
| BD72 | LD B,$08 | Set B to 08. | ||||||
| BD74 | CALL PrintSprites | Call PrintSprites. | ||||||
| BD77 | CALL SetSpriteDetails | Call SetSpriteDetails to set up the bottom edge. | ||||||
| BD7A | LD B,$08 | Set B to 08. | ||||||
| BD7C | CALL PrintSprites | Call PrintSprites. | ||||||
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Draw the two pieces that finish the top and bottom edges.
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| BD7F | CALL PrintTableSprite | Call PrintTableSprite. | ||||||
| BD82 | CALL PrintTableSprite | Call PrintTableSprite. | ||||||
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Draw the left edge and the right edge, which run up.
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| BD85 | CALL SetSpriteDetails | Call SetSpriteDetails to set up the left edge. | ||||||
| BD88 | LD DE,$1800 | Set DE to 1800. | ||||||
| BD8B | LD B,$06 | Set B to 06. | ||||||
| BD8D | CALL PrintSprites | Call PrintSprites. | ||||||
| BD90 | CALL SetSpriteDetails | Call SetSpriteDetails to set up the right edge. | ||||||
| BD93 | LD B,$06 | Set B to 06. | ||||||
| BD95 | JP PrintSprites | Jump to PrintSprites. | ||||||
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View the equivalent code in;
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| Prev: BD31 | Up: Map | Next: BD98 |