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Routines |
| Prev: C107 | Up: Map | Next: C11D |
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The handler of the object types 40 to 46, which are the stages of an explosion. Each time it is run the object moves on to the next type, which has the next sprite.
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| RunExplosion | C111 | CALL SetSpriteOffset_Minus12_Minus4 | Call SetSpriteOffset_Minus12_Minus4 to set where the sprite is drawn. | |||||
| C114 | CALL PlayExplosionSound | Call PlayExplosionSound to make a noise. | ||||||
| C117 | INC (IX+$00) | Move on to the next type. | ||||||
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This entry point is used by the routines at StartExplosion and FinishExplosion.
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| RunExplosion_MarkObjectMoved | C11A | JP SetWipeAndDrawFlags | Jump to SetWipeAndDrawFlags to mark the object to be drawn. | |||||
| Prev: C107 | Up: Map | Next: C11D |