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CCDE: Set Wipe And Draw Flags
Flags an object as moved and in need of drawing, and flags the other objects that its movement affects so that they are drawn too.
Input
IX Object record
SetWipeAndDrawFlags CCDE LD A,(IX+$07) Fetch the flags of the object.
CCE1 OR %00110000 Set bit 4 (needs drawing) and bit 5 (moved).
CCE3 LD (IX+$07),A Store the flags.
CCE6 JP FlagOverlappingObjects Jump to FlagOverlappingObjects to mark the objects that overlap it.
View the equivalent code in;
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