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Routines |
| Prev: C784 | Up: Map | Next: C7A8 |
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The handler of the object types 07 and 09, which are the frames of the doors in the walls. They only have to be placed on the screen: the doors themselves are the object types 06 and 08, run by HandleNearArch.
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Choose the sprite offsets for this frame.
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| RunDoorFrame | C789 | BIT 6,(IX+$07) | Jump to RunDoorFrame_Mirrored if the frame is mirrored. | |||||
| C78D | JR NZ,RunDoorFrame_Mirrored | |||||||
| C78F | LD A,(IX+$00) | Fetch the type. | ||||||
| C792 | CP $09 | Jump to RunDoorFrame_TypeNine if it is type 09. | ||||||
| C794 | JR Z,RunDoorFrame_TypeNine | |||||||
| C796 | LD HL,$FBF9 | Set the offsets for type 07, which are F9 horizontally and FB vertically. | ||||||
| C799 | JP StorePixelAdjustments | Jump to StorePixelAdjustments to set them. | ||||||
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Use the offsets for a mirrored frame.
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| RunDoorFrame_Mirrored | C79C | LD HL,$FCF9 | Set the offsets for a mirrored frame, which are F9 horizontally and FC vertically. | |||||
| C79F | JP StorePixelAdjustments | Jump to StorePixelAdjustments to set them. | ||||||
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Use the offsets for type 09.
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| RunDoorFrame_TypeNine | C7A2 | LD HL,$FBF0 | Set the offsets for type 09, which are F0 horizontally and FB vertically. | |||||
| C7A5 | JP StorePixelAdjustments | Jump to StorePixelAdjustments to set them. | ||||||
| Prev: C784 | Up: Map | Next: C7A8 |