Start-up Tune
Played by AFBC each time a new game is started. The music data is at StartTune.
Main Tune
Played by BB91 while the menu is shown, until a key is pressed. The music data is at MenuTune.
Collected Tune
Played by D0F1 when the helper has collected an object. The music data is at CollectedTune.
Game Over Tune
Played by C34A when the game is over. The music data is at GameOverTune.
Game Complete Tune
Played by C320 when all of the stones have been put on the pentagram. The music data is at VictoryTune.
Unused Tune
Never played. The music data is at UnusedTune.
Jump Sound
Played by C588 when the player jumps. Sixteen single cycles of a tone whose pitch jumps about.
Footstep Sound
Played by C5AE when the player walks, on every fourth step. The two pitches that the steps alternate between, with four frames between them.
Shot Sound
Played by C1B5 when the player fires a projectile. Thirty-two single cycles of a tone whose pitch changes.
Explosion
Played by C114 for each frame of an explosion. Each frame has four single cycles of tones with pitches taken from the ROM, so it is different each time. The seven frames of an explosion, one after the other.
Pause Sound
Played by B4EB and B50F when the game is paused and when it carries on. A click, which is a tone that gets a little lower each time that it is made.
New Room Sound
Played by RunGame_FrameSound, one note each frame, for the four frames after a room is built. The four notes, one after the other.
Item Sound
Played by RunGame_FrameSound, one note each frame, for the five frames after an object is picked up or dropped. The five notes, one after the other.
Moving Sound
Never played, as PlayMovingSound is not called. The sixteen pitches of MovingSoundPitches, one for each frame.
Object Sound
Never played, as PlayObjectSound is not called. The eight pitches that come from the object types 00 to 07.
Stored Sound
Never played, as PlayStoredSound is not called. A tone of eight cycles with the pitch FF.