Played by C588 when the player jumps.
Sixteen single cycles of a tone whose pitch jumps about.
Footstep Sound
Played by C5AE when the player walks, on every fourth step.
The two pitches that the steps alternate between, with four frames between them.
Shot Sound
Played by C1B5 when the player fires a projectile.
Thirty-two single cycles of a tone whose pitch changes.
Explosion
Played by C114 for each frame of an explosion.
Each frame has four single cycles of tones with pitches taken from the ROM, so
it is different each time. The seven frames of an explosion, one after the
other.
Pause Sound
Played by B4EB and B50F when the game is paused and when it carries on.
A click, which is a tone that gets a little lower each time that it is made.
New Room Sound
Played by RunGame_FrameSound, one note each frame, for the four frames after a room is
built.
The four notes, one after the other.
Item Sound
Played by RunGame_FrameSound, one note each frame, for the five frames after an object is
picked up or dropped.
The five notes, one after the other.