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Routines |
| Prev: 6090 | Up: Map | Next: 613B |
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Set up altering the "GAME OVER PLAYER X" message for 1UP.
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| GameOver1UP | 60FD | LD A,"1"+$80 | A="1" + 80 (escape character). | |
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Print the messaging and pause to show it for a period of time.
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| GameOver_Write | 60FF | LD ($6175),A | Write ASCII player number to 6175. | |
| 6102 | CALL CreateWindow | Call CreateWindow. | ||
| 6105 | LD DE,$6163 | DE=Message_GameOver. | ||
| 6108 | LD HL,$7038 | HL=7038. | ||
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Print message and pause, also used by 5FB0 and Message_SprayBugs.
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| GameOverPrint_Pause | 610B | CALL PrintString | Call PrintString. | |
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Introduce a pause by counting down from 10000 four times.
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| 610E | LD B,$04 | B=04 (counter). | ||
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This entry point is used by the routine at 66D7.
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| GameOverPause | 6110 | LD HL,$0000 | HL=00 (large counter). | |
| GameOverPause_Loop | 6113 | DEC HL | Decrease HL by one. | |
| 6114 | LD A,H | Loop back to GameOverPause_Loop until HL is zero. | ||
| 6115 | OR L | |||
| 6116 | JR NZ,GameOverPause_Loop | |||
| 6118 | DJNZ GameOverPause_Loop | Decrease counter by one and loop back to GameOverPause_Loop until counter is zero. | ||
| 611A | RET | Return. | ||
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Set up altering the "GAME OVER PLAYER X" message for 2UP.
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| GameOver2UP | 611B | LD A,"2"+$80 | A="2" + 80 (escape character). | |
| 611D | JR GameOver_Write | Jump to GameOver_Write. | ||
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This controller simply returns on end. This is for when the game continues after the messaging.
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| GameOver_Controller | 611F | LD A,($5E1E) | If Current_Player is zero, jump to GameOverPause. | |
| 6122 | AND A | |||
| 6123 | JR Z,GameOver1UP | |||
| 6125 | JR GameOver2UP | Else, jump to GameOver2UP. | ||
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This is a controller with a jump to Game_Restart to return to the game selection screen.
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| GameOver_ControllerRestart | 6127 | CALL $708F | Call 708F. | |
| 612A | LD A,($5E1E) | If Current_Player is not zero, jump to GameOver_Restart2UP. | ||
| 612D | AND A | |||
| 612E | JR NZ,GameOver_Restart2UP | |||
| 6130 | CALL GameOver1UP | Call GameOver1UP. | ||
| GameOver_Restart | 6133 | JP Game_Restart | Jump to Game_Restart. | |
| GameOver_Restart2UP | 6136 | CALL GameOver2UP | Call GameOver2UP. | |
| 6139 | JR GameOver_Restart | Jump to GameOver_Restart. | ||
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