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Routines |
| Prev: 29477 | Up: Map | Next: 29597 |
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Check the active player.
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| AddPointsToScore | 29562 | LD A,(24094) | If Current_Player is not zero, jump to AddPointsToScore_2UP. | |||||
| 29565 | AND A | |||||||
| 29566 | JR NZ,AddPointsToScore_2UP | |||||||
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Set the score address for 1UP.
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| 29568 | LD HL,24071 | HL=1UP_Score_3. | ||||||
| 29571 | JR AddPointsToScore_Start | Jump to AddPointsToScore_Start. | ||||||
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Set the score address for 2UP.
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| AddPointsToScore_2UP | 29573 | LD HL,24074 | HL=2UP_Score_3. | |||||
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Process adding the points to the appropriate score.
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| AddPointsToScore_Start | 29576 | LD A,(HL) | A=score byte #3. | |||||
| 29577 | ADD A,C | Add C to score byte #3 with BCD conversion. | ||||||
| 29578 | DAA | |||||||
| 29579 | LD (HL),A | Update score byte #3. | ||||||
| 29580 | DEC HL | Move onto the next score byte. | ||||||
| 29581 | LD A,(HL) | A=score byte #2. | ||||||
| 29582 | ADC A,B | Add (with carry) B to score byte #2 with BCD conversion. | ||||||
| 29583 | DAA | |||||||
| 29584 | LD (HL),A | Update score byte #2. | ||||||
| 29585 | DEC HL | Move onto the next score byte. | ||||||
| 29586 | LD A,(HL) | A=score byte #1. | ||||||
| 29587 | ADC A,0 | Add 0 (i.e. just the carry flag) to score byte #1 with BCD conversion. | ||||||
| 29589 | DAA | |||||||
| 29590 | LD (HL),A | Update score byte #1. | ||||||
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Check the active player.
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| 29591 | LD A,(24094) | If 24353 is not zero, jump to Score_2UP. | ||||||
| 29594 | AND A | |||||||
| 29595 | JR NZ,Score_2UP | |||||||
| Prev: 29477 | Up: Map | Next: 29597 |