Prev: 96A3 Up: Map Next: 96A5
96A4: New Sprite Row Count
The number of rows of the new sprite that DisplayEntity has still to draw. It is set up by PrepDraw2, and is zero when there is no new sprite to draw (see RemoveEntity).
New_Sprite_Row_Count 96A4 DEFB $00
Prev: 96A3 Up: Map Next: 96A5