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Routines |
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Used by the routines at HandlerAmuletPiece and HandlerExtraLife.
Sets the attributes of the screen cells covered by a pickup, which is a sprite 10 pixels high and two cells wide, using ColourEntity.
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| ColourPickup | A31A | LD HL,$0210 | Set the height of the pickup in L to 10 and the number of columns in H to 02. | |||||
| A31D | LD ($96A5),HL | Store the height and the number of columns in New_Sprite_Height and New_Sprite_Width. | ||||||
| A320 | JP ColourEntity | Jump to ColourEntity to colour the pickup. | ||||||
| Prev: A312 | Up: Map | Next: A323 |