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Routines |
| Prev: A31A | Up: Map | Next: A33B |
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Used by the routines at HandlerExtraLife and HandlerPickup.
Collects a pickup: it is erased from the screen, removed from the table of room objects so that it does not come back, and is worth 150 points. A tone is then played by PlayHighTone.
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| CollectPickup | A323 | CALL DrawEntity | Erase the pickup from the screen. | |||||
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Remove the object from the table of objects in the room.
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| A326 | LD L,(IX+$06) | Fetch the low byte of the address of the pickup's entry in the table of room objects. | ||||||
| A329 | LD H,(IX+$07) | Fetch the high byte of the address of the pickup's entry. | ||||||
| A32C | LD (HL),$00 | Clear the table entry so that the pickup is gone from the room. | ||||||
| A32E | LD (IX+$00),$00 | Remove the pickup by setting its sprite ID to 00. | ||||||
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Add 150 points to the player's score.
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| A332 | LD BC,$0150 | Set the points to award in BC to 150 (stored as BCD). | ||||||
| A335 | CALL AddPointsToScore | Add the points to the score. | ||||||
| A338 | JP PlayHighTone | Jump to PlayHighTone to play the high tone. | ||||||
| Prev: A31A | Up: Map | Next: A33B |