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AE7A: Handler: Orchid Timer
Used by the routines at HandlerYellowOrchid_StandUp and GamePlay_Start.
HandlerOrchidTimer AE7A LD A,($5C78) A=FRAMES.
AE7D AND %00000001 Keep only bit 0.
AE7F RET NZ Return every other FRAME.
AE80 LD A,($96B0) A=OrchidEffectTimer.
AE83 AND A Return if OrchidEffectTimer is zero.
AE84 RET Z
AE85 DEC A Decrease A by one.
AE86 LD ($96B0),A Write A back to OrchidEffectTimer.
AE89 RET NZ Return if A is not zero.
AE8A LD (IX+$05),$47 Set IX+05 (entity colour) to 47 (white).
AE8E RET Return.
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