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Routines |
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Used by the routine at GameInitialisation.
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Prints "1UP".
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| PrintBanner | B563 | LD HL,$0010 | HL=0010. | |
| B566 | LD DE,$B57E | DE=1UP_Text. | ||
| B569 | CALL PrintStringColour | Call PrintStringColour. | ||
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Prints "HI".
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| B56C | LD HL,$0078 | HL=0078. | ||
| B56F | LD DE,$B586 | DE=HI_Text. | ||
| B572 | CALL PrintStringColour | Call PrintStringColour. | ||
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Prints "2UP".
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| B575 | LD HL,$00D8 | HL=00D8. | ||
| B578 | LD DE,$B582 | DE=2UP_Text. | ||
| B57B | JP PrintStringColour | Jump to PrintStringColour. | ||
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Banner text data.
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| 1UP_Text | B57E | DEFM $45 | "1UP" (45 is the attribute). | |
| B57F | DEFM "1U","P"+$80 | |||
| 2UP_Text | B582 | DEFM $45 | "2UP" (45 is the attribute). | |
| B583 | DEFM "2U","P"+$80 | |||
| HI_Text | B586 | DEFM $57 | "HI" (57 is the attribute). | |
| B587 | DEFM "H","I"+$80 | |||
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View the equivalent code in;
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| Prev: B53D | Up: Map | Next: B589 |