Routines |
Prev: 46397 | Up: Map | Next: 46473 |
Used by the routine at GameInitialisation.
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Prints "1UP".
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PrintBanner | 46435 | LD HL,16 | HL=0016. | |
46438 | LD DE,46462 | DE=1UP_Text. | ||
46441 | CALL PrintStringColour | Call PrintStringColour. | ||
Prints "HI".
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46444 | LD HL,120 | HL=0120. | ||
46447 | LD DE,46470 | DE=HI_Text. | ||
46450 | CALL PrintStringColour | Call PrintStringColour. | ||
Prints "2UP".
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46453 | LD HL,216 | HL=0216. | ||
46456 | LD DE,46466 | DE=2UP_Text. | ||
46459 | JP PrintStringColour | Jump to PrintStringColour. | ||
Banner text data.
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1UP_Text | 46462 | DEFM 69 | "1UP" (69 is the attribute). | |
46463 | DEFM "1U","P"+128 | |||
2UP_Text | 46466 | DEFM 69 | "2UP" (69 is the attribute). | |
46467 | DEFM "2U","P"+128 | |||
HI_Text | 46470 | DEFM 87 | "HI" (87 is the attribute). | |
46471 | DEFM "H","I"+128 | |||
View the equivalent code in;
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Prev: 46397 | Up: Map | Next: 46473 |