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Routines |
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Used by the routine at GameInitialisation.
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Prints "1UP".
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| PrintBanner | 46435 | LD HL,16 | HL=0016. | |
| 46438 | LD DE,46462 | DE=1UP_Text. | ||
| 46441 | CALL PrintStringColour | Call PrintStringColour. | ||
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Prints "HI".
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| 46444 | LD HL,120 | HL=0120. | ||
| 46447 | LD DE,46470 | DE=HI_Text. | ||
| 46450 | CALL PrintStringColour | Call PrintStringColour. | ||
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Prints "2UP".
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| 46453 | LD HL,216 | HL=0216. | ||
| 46456 | LD DE,46466 | DE=2UP_Text. | ||
| 46459 | JP PrintStringColour | Jump to PrintStringColour. | ||
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Banner text data.
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| 1UP_Text | 46462 | DEFM 69 | "1UP" (69 is the attribute). | |
| 46463 | DEFM "1U","P"+128 | |||
| 2UP_Text | 46466 | DEFM 69 | "2UP" (69 is the attribute). | |
| 46467 | DEFM "2U","P"+128 | |||
| HI_Text | 46470 | DEFM 87 | "HI" (87 is the attribute). | |
| 46471 | DEFM "H","I"+128 | |||
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View the equivalent code in;
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