Prev: C38C Up: Map Next: C92C
C40C: Sprite: Sabreman
The sprites for Sabreman walking and fighting (sprite IDs 10-2F see SpritesTable).
Walking has three frames for each of the directions up, down, left and right. Each direction has four sprite IDs which play the frames in the order 1, 2, 3, 2.
Fighting has six frames facing left and six facing right. Each direction has eight sprite IDs which play the frames in the order 1, 2, 3, 4, 5, 4, 6, 2.
Up Frame 1.
Sprite_Sabreman_Up_1 C40C DEFB $02 Width = 02 bytes.
C40D DEFB $15 Height = 15 pixels.
C40E DEFB $0F,$00 18
C410 DEFB $07,$70
C412 DEFB $00,$78
C414 DEFB $06,$18
C416 DEFB $0F,$E0
C418 DEFB $0F,$C0
C41A DEFB $00,$30
C41C DEFB $0F,$B8
C41E DEFB $17,$DC
C420 DEFB $37,$EC
C422 DEFB $3F,$FC
C424 DEFB $18,$18
C426 DEFB $07,$E0
C428 DEFB $1F,$F8
C42A DEFB $38,$1C
C42C DEFB $67,$E6
C42E DEFB $5B,$DA
C430 DEFB $1B,$D8
C432 DEFB $0D,$B0
C434 DEFB $06,$60
C436 DEFB $03,$C0
Up Frame 2.
Sprite_Sabreman_Up_2 C438 DEFB $02 Width = 02 bytes.
C439 DEFB $15 Height = 15 pixels.
C43A DEFB $0E,$70 19
C43C DEFB $06,$60
C43E DEFB $00,$00
C440 DEFB $0E,$70
C442 DEFB $07,$E0
C444 DEFB $07,$E0
C446 DEFB $20,$04
C448 DEFB $27,$E4
C44A DEFB $37,$EC
C44C DEFB $37,$EC
C44E DEFB $3F,$FC
C450 DEFB $18,$18
C452 DEFB $07,$E0
C454 DEFB $1F,$F8
C456 DEFB $38,$1C
C458 DEFB $67,$E6
C45A DEFB $5B,$BA
C45C DEFB $1B,$D8
C45E DEFB $0D,$B0
C460 DEFB $06,$60
C462 DEFB $03,$C0
Up Frame 3.
Sprite_Sabreman_Up_3 C464 DEFB $02 Width = 02 bytes.
C465 DEFB $15 Height = 15 pixels.
C466 DEFB $00,$F0 1A
C468 DEFB $0E,$E0
C46A DEFB $1E,$00
C46C DEFB $18,$60
C46E DEFB $07,$F0
C470 DEFB $03,$F0
C472 DEFB $0C,$00
C474 DEFB $1D,$F0
C476 DEFB $3B,$E8
C478 DEFB $37,$EC
C47A DEFB $3F,$FC
C47C DEFB $18,$18
C47E DEFB $07,$E0
C480 DEFB $1F,$F8
C482 DEFB $38,$1C
C484 DEFB $67,$E6
C486 DEFB $5B,$DA
C488 DEFB $1B,$D8
C48A DEFB $0D,$B0
C48C DEFB $06,$60
C48E DEFB $03,$C0
Down Frame 1.
Sprite_Sabreman_Down_1 C490 DEFB $02 Width = 02 bytes.
C491 DEFB $15 Height = 15 pixels.
C492 DEFB $0F,$00 1C
C494 DEFB $07,$38
C496 DEFB $00,$3E
C498 DEFB $1E,$4E
C49A DEFB $0B,$F0
C49C DEFB $05,$F0
C49E DEFB $0E,$08
C4A0 DEFB $1D,$F4
C4A2 DEFB $3B,$F4
C4A4 DEFB $3B,$FC
C4A6 DEFB $18,$18
C4A8 DEFB $07,$E0
C4AA DEFB $0F,$F0
C4AC DEFB $15,$A8
C4AE DEFB $16,$68
C4B0 DEFB $60,$06
C4B2 DEFB $3F,$FC
C4B4 DEFB $1B,$D8
C4B6 DEFB $1B,$D8
C4B8 DEFB $0D,$B0
C4BA DEFB $03,$C0
Down Frame 2.
Sprite_Sabreman_Down_2 C4BC DEFB $02 Width = 02 bytes.
C4BD DEFB $15 Height = 15 pixels.
C4BE DEFB $1E,$78 1D
C4C0 DEFB $0E,$70
C4C2 DEFB $00,$00
C4C4 DEFB $0E,$70
C4C6 DEFB $07,$E0
C4C8 DEFB $27,$E4
C4CA DEFB $30,$0C
C4CC DEFB $37,$EC
C4CE DEFB $3F,$FC
C4D0 DEFB $3F,$FC
C4D2 DEFB $18,$18
C4D4 DEFB $07,$E0
C4D6 DEFB $0F,$F0
C4D8 DEFB $15,$A8
C4DA DEFB $16,$68
C4DC DEFB $60,$06
C4DE DEFB $3F,$FC
C4E0 DEFB $1B,$D8
C4E2 DEFB $1B,$D8
C4E4 DEFB $0D,$B0
C4E6 DEFB $03,$C0
Down Frame 3.
Sprite_Sabreman_Down_3 C4E8 DEFB $02 Width = 02 bytes.
C4E9 DEFB $15 Height = 15 pixels.
C4EA DEFB $00,$F0 1E
C4EC DEFB $1C,$E0
C4EE DEFB $7C,$00
C4F0 DEFB $72,$78
C4F2 DEFB $0F,$D0
C4F4 DEFB $0F,$A0
C4F6 DEFB $10,$70
C4F8 DEFB $2F,$B8
C4FA DEFB $2F,$DC
C4FC DEFB $3F,$DC
C4FE DEFB $18,$18
C500 DEFB $07,$E0
C502 DEFB $0F,$F0
C504 DEFB $15,$A8
C506 DEFB $16,$68
C508 DEFB $60,$06
C50A DEFB $3F,$FC
C50C DEFB $1B,$D8
C50E DEFB $1B,$D8
C510 DEFB $0D,$B0
C512 DEFB $03,$C0
Left Frame 1.
Sprite_Sabreman_Left_1 C514 DEFB $02 Width = 02 bytes.
C515 DEFB $15 Height = 15 pixels.
C516 DEFB $0E,$70 10
C518 DEFB $1E,$38
C51A DEFB $10,$08
C51C DEFB $07,$70
C51E DEFB $02,$E4
C520 DEFB $07,$F4
C522 DEFB $01,$04
C524 DEFB $00,$74
C526 DEFB $06,$34
C528 DEFB $07,$24
C52A DEFB $02,$2E
C52C DEFB $00,$04
C52E DEFB $07,$E0
C530 DEFB $1F,$CC
C532 DEFB $1B,$38
C534 DEFB $04,$C8
C536 DEFB $03,$28
C538 DEFB $0C,$E8
C53A DEFB $3A,$E8
C53C DEFB $07,$30
C53E DEFB $03,$E0
Left Frame 2.
Sprite_Sabreman_Left_2 C540 DEFB $02 Width = 02 bytes.
C541 DEFB $16 Height = 16 pixels.
C542 DEFB $07,$80 11
C544 DEFB $03,$80
C546 DEFB $01,$80
C548 DEFB $00,$00
C54A DEFB $03,$C0
C54C DEFB $03,$E4
C54E DEFB $06,$74
C550 DEFB $00,$44
C552 DEFB $07,$34
C554 DEFB $07,$34
C556 DEFB $06,$34
C558 DEFB $02,$6E
C55A DEFB $00,$04
C55C DEFB $07,$E0
C55E DEFB $1F,$CC
C560 DEFB $1B,$38
C562 DEFB $04,$C8
C564 DEFB $03,$28
C566 DEFB $0C,$E8
C568 DEFB $3A,$E8
C56A DEFB $07,$30
C56C DEFB $03,$E0
Left Frame 3.
Sprite_Sabreman_Left_3 C56E DEFB $02 Width = 02 bytes.
C56F DEFB $15 Height = 15 pixels.
C570 DEFB $0E,$70 12
C572 DEFB $1E,$38
C574 DEFB $10,$08
C576 DEFB $07,$70
C578 DEFB $03,$A4
C57A DEFB $07,$F4
C57C DEFB $00,$24
C57E DEFB $0F,$34
C580 DEFB $0F,$84
C582 DEFB $07,$14
C584 DEFB $02,$2E
C586 DEFB $00,$04
C588 DEFB $07,$E0
C58A DEFB $1F,$CC
C58C DEFB $1B,$38
C58E DEFB $04,$C8
C590 DEFB $03,$28
C592 DEFB $0C,$E8
C594 DEFB $3A,$E8
C596 DEFB $07,$30
C598 DEFB $03,$E0
Left Fighting Frame 1.
Sprite_Sabreman_Left_Fighting_1 C59A DEFB $03 Width = 03 bytes.
C59B DEFB $15 Height = 15 pixels.
C59C DEFB $80,$78,$78 20
C59F DEFB $40,$18,$E0
C5A2 DEFB $20,$30,$40
C5A5 DEFB $10,$0D,$80
C5A8 DEFB $0E,$3F,$C0
C5AB DEFB $0C,$1F,$80
C5AE DEFB $0B,$00,$08
C5B1 DEFB $03,$9F,$98
C5B4 DEFB $01,$DF,$B8
C5B7 DEFB $00,$BF,$D0
C5BA DEFB $00,$7F,$E0
C5BD DEFB $00,$00,$00
C5C0 DEFB $00,$0F,$C0
C5C3 DEFB $00,$3F,$98
C5C6 DEFB $00,$36,$70
C5C9 DEFB $00,$09,$90
C5CC DEFB $00,$06,$50
C5CF DEFB $00,$19,$D0
C5D2 DEFB $00,$75,$D0
C5D5 DEFB $00,$0E,$60
C5D8 DEFB $00,$07,$C0
Left Fighting Frame 2.
Sprite_Sabreman_Left_Fighting_2 C5DB DEFB $03 Width = 03 bytes.
C5DC DEFB $15 Height = 15 pixels.
C5DD DEFB $00,$0F,$07 21
C5E0 DEFB $00,$03,$0E
C5E3 DEFB $00,$06,$04
C5E6 DEFB $00,$09,$B0
C5E9 DEFB $00,$07,$F8
C5EC DEFB $00,$03,$F0
C5EF DEFB $00,$00,$01
C5F2 DEFB $00,$00,$FB
C5F5 DEFB $00,$01,$FB
C5F8 DEFB $01,$3B,$FD
C5FB DEFB $FF,$77,$FE
C5FE DEFB $01,$00,$00
C601 DEFB $00,$01,$F8
C604 DEFB $00,$07,$F3
C607 DEFB $00,$06,$CE
C60A DEFB $00,$01,$32
C60D DEFB $00,$00,$CA
C610 DEFB $00,$03,$3A
C613 DEFB $00,$0E,$DA
C616 DEFB $00,$01,$CC
C619 DEFB $00,$00,$F8
Left Fighting Frame 3.
Sprite_Sabreman_Left_Fighting_3 C61C DEFB $03 Width = 03 bytes.
C61D DEFB $15 Height = 15 pixels.
C61E DEFB $00,$5E,$78 22
C621 DEFB $00,$46,$60
C624 DEFB $00,$4C,$10
C627 DEFB $00,$83,$60
C62A DEFB $00,$8F,$F0
C62D DEFB $00,$87,$E0
C630 DEFB $03,$00,$00
C633 DEFB $00,$87,$E0
C636 DEFB $03,$07,$EC
C639 DEFB $01,$EF,$F6
C63C DEFB $00,$5F,$FB
C63F DEFB $00,$00,$01
C642 DEFB $00,$07,$E0
C645 DEFB $00,$1F,$CC
C648 DEFB $00,$1B,$38
C64B DEFB $00,$04,$C8
C64E DEFB $00,$03,$28
C651 DEFB $00,$0C,$E8
C654 DEFB $00,$3A,$E8
C657 DEFB $00,$07,$30
C65A DEFB $00,$03,$E0
Left Fighting Frame 4.
Sprite_Sabreman_Left_Fighting_4 C65D DEFB $03 Width = 03 bytes.
C65E DEFB $15 Height = 15 pixels.
C65F DEFB $00,$78,$F0 23
C662 DEFB $00,$1C,$60
C665 DEFB $00,$0C,$30
C668 DEFB $F0,$83,$60
C66B DEFB $0F,$8F,$F0
C66E DEFB $01,$47,$E0
C671 DEFB $01,$60,$00
C674 DEFB $00,$67,$E4
C677 DEFB $00,$37,$EC
C67A DEFB $00,$2F,$F6
C67D DEFB $00,$1F,$FA
C680 DEFB $00,$00,$00
C683 DEFB $00,$07,$E0
C686 DEFB $00,$1F,$CC
C689 DEFB $00,$1B,$38
C68C DEFB $00,$04,$C8
C68F DEFB $00,$03,$28
C692 DEFB $00,$0C,$E8
C695 DEFB $00,$3A,$E8
C698 DEFB $00,$07,$30
C69B DEFB $00,$03,$E0
Left Fighting Frame 5.
Sprite_Sabreman_Left_Fighting_5 C69E DEFB $03 Width = 03 bytes.
C69F DEFB $15 Height = 15 pixels.
C6A0 DEFB $01,$E0,$78 24
C6A3 DEFB $00,$70,$E0
C6A6 DEFB $00,$30,$40
C6A9 DEFB $00,$0D,$80
C6AC DEFB $00,$3F,$C0
C6AF DEFB $00,$1F,$80
C6B2 DEFB $00,$00,$20
C6B5 DEFB $00,$1F,$B0
C6B8 DEFB $01,$DF,$98
C6BB DEFB $01,$BF,$D8
C6BE DEFB $03,$7F,$E0
C6C1 DEFB $0A,$00,$00
C6C4 DEFB $04,$1F,$80
C6C7 DEFB $0A,$7F,$30
C6CA DEFB $10,$6C,$E0
C6CD DEFB $20,$13,$20
C6D0 DEFB $40,$0C,$A0
C6D3 DEFB $80,$33,$A0
C6D6 DEFB $00,$EB,$A0
C6D9 DEFB $00,$1C,$C0
C6DC DEFB $00,$0F,$80
Left Fighting Frame 6.
Sprite_Sabreman_Left_Fighting_6 C6DF DEFB $03 Width = 03 bytes.
C6E0 DEFB $15 Height = 15 pixels.
C6E1 DEFB $00,$3C,$0F 26
C6E4 DEFB $00,$0E,$1C
C6E7 DEFB $00,$06,$08
C6EA DEFB $00,$01,$B0
C6ED DEFB $00,$07,$F8
C6F0 DEFB $00,$03,$F0
C6F3 DEFB $00,$00,$03
C6F6 DEFB $00,$07,$E3
C6F9 DEFB $00,$77,$EE
C6FC DEFB $00,$EF,$F4
C6FF DEFB $01,$DF,$F8
C702 DEFB $01,$80,$00
C705 DEFB $00,$03,$F0
C708 DEFB $03,$8F,$E6
C70B DEFB $01,$0D,$9C
C70E DEFB $01,$02,$64
C711 DEFB $01,$01,$94
C714 DEFB $01,$06,$74
C717 DEFB $01,$1D,$74
C71A DEFB $01,$03,$98
C71D DEFB $01,$01,$F0
Right Frame 1.
Sprite_Sabreman_Right_1 C720 DEFB $02 Width = 02 bytes.
C721 DEFB $15 Height = 15 pixels.
C722 DEFB $0E,$70 14
C724 DEFB $1C,$78
C726 DEFB $10,$08
C728 DEFB $0E,$E0
C72A DEFB $27,$40
C72C DEFB $2F,$E0
C72E DEFB $20,$80
C730 DEFB $2E,$00
C732 DEFB $2C,$60
C734 DEFB $24,$E0
C736 DEFB $74,$40
C738 DEFB $20,$00
C73A DEFB $07,$E0
C73C DEFB $33,$F8
C73E DEFB $1C,$D8
C740 DEFB $13,$20
C742 DEFB $14,$C0
C744 DEFB $17,$30
C746 DEFB $17,$5C
C748 DEFB $0C,$E0
C74A DEFB $07,$C0
Right Frame 2.
Sprite_Sabreman_Right_2 C74C DEFB $02 Width = 02 bytes.
C74D DEFB $16 Height = 16 pixels.
C74E DEFB $01,$E0 15
C750 DEFB $01,$C0
C752 DEFB $01,$80
C754 DEFB $00,$00
C756 DEFB $03,$C0
C758 DEFB $27,$C0
C75A DEFB $2E,$60
C75C DEFB $22,$00
C75E DEFB $2C,$E0
C760 DEFB $2C,$E0
C762 DEFB $2C,$60
C764 DEFB $76,$40
C766 DEFB $20,$00
C768 DEFB $07,$E0
C76A DEFB $33,$F8
C76C DEFB $1C,$D8
C76E DEFB $13,$20
C770 DEFB $14,$20
C772 DEFB $17,$30
C774 DEFB $17,$5C
C776 DEFB $0C,$E0
C778 DEFB $07,$C0
Right Frame 3.
Sprite_Sabreman_Right_3 C77A DEFB $02 Width = 02 bytes.
C77B DEFB $15 Height = 15 pixels.
C77C DEFB $0E,$70 16
C77E DEFB $1C,$78
C780 DEFB $10,$08
C782 DEFB $0E,$E0
C784 DEFB $25,$C0
C786 DEFB $2F,$E0
C788 DEFB $24,$00
C78A DEFB $2C,$F0
C78C DEFB $21,$F0
C78E DEFB $21,$E0
C790 DEFB $74,$40
C792 DEFB $20,$00
C794 DEFB $07,$E0
C796 DEFB $33,$F8
C798 DEFB $1C,$D8
C79A DEFB $13,$20
C79C DEFB $14,$C0
C79E DEFB $17,$30
C7A0 DEFB $17,$5C
C7A2 DEFB $0C,$E0
C7A4 DEFB $07,$C0
Right Fighting Frame 1.
Sprite_Sabreman_Right_Fighting_1 C7A6 DEFB $03 Width = 03 bytes.
C7A7 DEFB $15 Height = 15 pixels.
C7A8 DEFB $1E,$1E,$01 28
C7AB DEFB $07,$18,$02
C7AE DEFB $02,$0C,$04
C7B1 DEFB $01,$B0,$08
C7B4 DEFB $03,$FC,$70
C7B7 DEFB $01,$F8,$30
C7BA DEFB $01,$00,$D0
C7BD DEFB $19,$F9,$C0
C7C0 DEFB $1D,$FB,$80
C7C3 DEFB $0B,$FD,$00
C7C6 DEFB $07,$FE,$00
C7C9 DEFB $00,$00,$00
C7CC DEFB $03,$F0,$00
C7CF DEFB $19,$FC,$00
C7D2 DEFB $0E,$6C,$00
C7D5 DEFB $09,$90,$00
C7D8 DEFB $0A,$60,$00
C7DB DEFB $0B,$98,$00
C7DE DEFB $0B,$AE,$00
C7E1 DEFB $06,$70,$00
C7E4 DEFB $03,$E0,$00
Right Fighting Frame 2.
Sprite_Sabreman_Right_Fighting_2 C7E7 DEFB $03 Width = 03 bytes.
C7E8 DEFB $15 Height = 15 pixels.
C7E9 DEFB $F0,$3C,$00 29
C7EC DEFB $38,$70,$00
C7EF DEFB $10,$60,$00
C7F2 DEFB $0D,$80,$00
C7F5 DEFB $1F,$E0,$00
C7F8 DEFB $0F,$C0,$00
C7FB DEFB $C0,$00,$00
C7FE DEFB $C7,$E0,$00
C801 DEFB $77,$EE,$00
C804 DEFB $2F,$F7,$00
C807 DEFB $1F,$FD,$80
C80A DEFB $00,$01,$80
C80D DEFB $FF,$C0,$00
C810 DEFB $67,$F1,$C0
C813 DEFB $39,$B0,$80
C816 DEFB $26,$40,$80
C819 DEFB $29,$80,$80
C81C DEFB $2E,$60,$80
C81F DEFB $2E,$B8,$80
C822 DEFB $19,$C0,$80
C825 DEFB $0F,$80,$80
Right Fighting Frame 3.
Sprite_Sabreman_Right_Fighting_3 C828 DEFB $03 Width = 03 bytes.
C829 DEFB $15 Height = 15 pixels.
C82A DEFB $1E,$3A,$00 2A
C82D DEFB $06,$62,$00
C830 DEFB $08,$32,$00
C833 DEFB $06,$C1,$00
C836 DEFB $0F,$F1,$00
C839 DEFB $07,$E1,$00
C83C DEFB $00,$00,$C0
C83F DEFB $07,$E1,$00
C842 DEFB $37,$E0,$C0
C845 DEFB $6F,$F7,$80
C848 DEFB $DF,$FA,$00
C84B DEFB $80,$00,$00
C84E DEFB $07,$E0,$00
C851 DEFB $33,$F8,$00
C854 DEFB $1C,$D8,$00
C857 DEFB $13,$20,$00
C85A DEFB $14,$C0,$00
C85D DEFB $17,$30,$00
C860 DEFB $17,$5C,$00
C863 DEFB $0C,$E0,$00
C866 DEFB $07,$C0,$00
Right Fighting Frame 4.
Sprite_Sabreman_Right_Fighting_4 C869 DEFB $03 Width = 03 bytes.
C86A DEFB $15 Height = 15 pixels.
C86B DEFB $0F,$1E,$00 2B
C86E DEFB $06,$38,$00
C871 DEFB $0C,$30,$00
C874 DEFB $06,$C1,$0F
C877 DEFB $0F,$F1,$F0
C87A DEFB $07,$E2,$80
C87D DEFB $00,$06,$80
C880 DEFB $27,$E6,$00
C883 DEFB $37,$EC,$00
C886 DEFB $6F,$F4,$00
C889 DEFB $5F,$F8,$00
C88C DEFB $00,$00,$00
C88F DEFB $07,$E0,$00
C892 DEFB $33,$F8,$00
C895 DEFB $1C,$D8,$00
C898 DEFB $13,$20,$00
C89B DEFB $14,$C0,$00
C89E DEFB $17,$30,$00
C8A1 DEFB $17,$AC,$00
C8A4 DEFB $0C,$E0,$00
C8A7 DEFB $07,$C0,$00
Right Fighting Frame 5.
Sprite_Sabreman_Right_Fighting_5 C8AA DEFB $03 Width = 03 bytes.
C8AB DEFB $15 Height = 15 pixels.
C8AC DEFB $1E,$07,$80 2C
C8AF DEFB $07,$0E,$00
C8B2 DEFB $02,$0C,$00
C8B5 DEFB $01,$B0,$00
C8B8 DEFB $03,$FC,$00
C8BB DEFB $01,$F8,$00
C8BE DEFB $04,$00,$00
C8C1 DEFB $0D,$F8,$00
C8C4 DEFB $19,$FB,$80
C8C7 DEFB $1B,$FD,$80
C8CA DEFB $07,$FE,$C0
C8CD DEFB $00,$00,$50
C8D0 DEFB $01,$F8,$20
C8D3 DEFB $0D,$FE,$50
C8D6 DEFB $07,$36,$08
C8D9 DEFB $04,$C8,$04
C8DC DEFB $05,$30,$02
C8DF DEFB $05,$CC,$01
C8E2 DEFB $05,$D7,$00
C8E5 DEFB $03,$38,$00
C8E8 DEFB $01,$F0,$00
Right Fighting Frame 6.
Sprite_Sabreman_Right_Fighting_6 C8EB DEFB $03 Width = 03 bytes.
C8EC DEFB $15 Height = 15 pixels.
C8ED DEFB $E0,$F0,$00 2D
C8F0 DEFB $70,$C0,$00
C8F3 DEFB $20,$60,$00
C8F6 DEFB $1F,$E0,$00
C8F9 DEFB $1F,$E0,$00
C8FC DEFB $0F,$C0,$00
C8FF DEFB $80,$00,$00
C902 DEFB $DF,$00,$00
C905 DEFB $DF,$80,$00
C908 DEFB $BF,$DC,$80
C90B DEFB $7F,$EE,$FF
C90E DEFB $00,$00,$80
C911 DEFB $1F,$80,$00
C914 DEFB $CF,$E0,$00
C917 DEFB $73,$60,$00
C91A DEFB $4C,$80,$00
C91D DEFB $53,$00,$00
C920 DEFB $53,$C0,$00
C923 DEFB $5D,$70,$00
C926 DEFB $33,$80,$00
C929 DEFB $1F,$00,$00
Down Up Left (fighting) Right (fighting)
sabreman-down sabreman-up sabreman-left-fighting sabreman-right-fighting
Prev: C38C Up: Map Next: C92C