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Routines |
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Used by the routine at HandlerTribesman.
Sets the X velocity of a tribesman and makes it face the way it is going, then chooses a random Y velocity.
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| SetTribesmanVelocity | 44015 | LD (IX+6),A | Set the X velocity of the tribesman. | |||||||||
| 44018 | AND A | Jump to SetTribesmanVelocity_Left if the tribesman is moving left. | ||||||||||
| 44019 | JP M,SetTribesmanVelocity_Left | |||||||||||
| 44022 | SET 2,(IX+0) | Set bit 2 of the sprite ID so that the tribesman faces right. | ||||||||||
| SetTribesmanVelocity_Y | 44026 | LD A,(23672) | Fetch the low byte of FRAMES. | |||||||||
| 44029 | AND %00000011 | Keep only bits 0-1. | ||||||||||
| 44031 | LD L,A | Stash the velocity index in L. | ||||||||||
| 44032 | LD H,0 | Clear H. | ||||||||||
| 44034 | ADD HL,BC | Add the table address to get the address of the velocity. | ||||||||||
| 44035 | LD A,(HL) | Fetch the Y velocity from the table. | ||||||||||
| 44036 | LD (IX+7),A | Set the Y velocity of the tribesman. | ||||||||||
| 44039 | RET | Return. | ||||||||||
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The tribesman is moving left.
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| SetTribesmanVelocity_Left | 44040 | RES 2,(IX+0) | Reset bit 2 of the sprite ID so that the tribesman faces left. | |||||||||
| 44044 | JR SetTribesmanVelocity_Y | Jump to SetTribesmanVelocity_Y. | ||||||||||
| Prev: 43998 | Up: Map | Next: 44046 |