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Routines |
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Used by the routine at HandlerHallOfFame.
Clears the panel in the middle of the screen, prints the eight lines of text of the hall of fame (the title, the six positions and the copyright message) and then prints the six scores and initials from Top_HighScore_1, one under the other.
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| HallOfFame | 45727 | CALL HallOfFame_Clear | Clear the panel. | |||||
| 45730 | LD DE,45870 | Point DE at the attributes of the lines of text at HallOfFame_Attributes. | ||||||
| 45733 | EXX | Switch to the shadow registers. | ||||||
| 45734 | LD HL,45878 | Point HL' at the positions of the lines of text at HallOfFame_Position. | ||||||
| 45737 | LD DE,45894 | Point DE' at the lines of text at HallOfFame_Text. | ||||||
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There are eight lines of text.
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| 45740 | LD B,8 | Set the number of lines of text in the shadow B register to 8. | ||||||
| 45742 | CALL GameMenu_Loop | Print the lines of text. | ||||||
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Print the scores. C is the counter for the six positions.
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| 45745 | LD BC,774 | Set the number of scores in C to 6 (and B to 3). | ||||||
| 45748 | LD DE,45828 | Point DE at the first high score at Top_HighScore_1. | ||||||
| 45751 | LD HL,18536 | HL=18536 (the Y position of the first score is 72 and the X position is 104). | ||||||
| HallOfFame_Loop | 45754 | PUSH BC | Stash the score counter on the stack. | |||||
| 45755 | PUSH HL | Stash the position of the score on the stack. | ||||||
| 45756 | CALL ScreenAddress | Convert the position into a screen address. | ||||||
| 45759 | CALL PrintScore_Loop | Print the score. | ||||||
| 45762 | LD B,3 | Set the number of initials in B to 3. | ||||||
| 45764 | INC L | Move three characters to the right. | ||||||
| 45765 | INC L | |||||||
| 45766 | INC L | |||||||
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Print the three initials.
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| HallOfFame_Initials | 45767 | LD A,(DE) | Fetch an initial. | |||||
| 45768 | INC DE | Move onto the next initial. | ||||||
| 45769 | CALL PrintScreen | Print the initial. | ||||||
| 45772 | DJNZ HallOfFame_Initials | Decrease the initial counter by one and loop back to HallOfFame_Initials until all three initials have been printed. | ||||||
| 45774 | POP HL | Restore the position of the score from the stack. | ||||||
| 45775 | LD A,H | Fetch the Y position. | ||||||
| 45776 | ADD A,16 | Add 16 to move down two lines of text. | ||||||
| 45778 | LD H,A | Set the new Y position. | ||||||
| 45779 | POP BC | Restore the score counter from the stack. | ||||||
| 45780 | DEC C | Decrease the score counter by one and loop back to HallOfFame_Loop until all six scores have been printed. | ||||||
| 45781 | JR NZ,HallOfFame_Loop | |||||||
| 45783 | RET | Return. | ||||||
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View the equivalent code in;
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