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Routines | 
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Used by the routine at GameInitialisation.
 
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| ResetScreen | 48001 | LD HL,16384 | HL=screen buffer. | |
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This entry point is used by the routine at ClearPlayArea.
 
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| ResetScreen_0 | 48004 | LD B,88 | B=88 (i.e. finish once we reach the start of attribute buffer). | |
| 48006 | LD C,0 | C=0 (value to write). | ||
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View the equivalent code in; 
 
Continue on to ResetCopier to blank the screen buffer.
 
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