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48001: Reset Screen Buffer
Used by the routine at GameInitialisation.
ResetScreen 48001 LD HL,16384 HL=screen buffer.
This entry point is used by the routine at ClearPlayArea.
ResetScreen_0 48004 LD B,88 B=88 (i.e. finish once we reach the start of attribute buffer).
48006 LD C,0 C=0 (value to write).
View the equivalent code in;
Continue on to ResetCopier to blank the screen buffer.
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