Routines |
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Used by the routine at GameInitialisation.
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ResetAttributes | 48015 | LD HL,22528 | HL=attribute buffer. | |
This entry point is used by the routine at ClearPlayArea_Attributes.
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ResetAttributes_0 | 48018 | LD B,91 | B=91 (i.e. finish once we reach the end of the attribute buffer). | |
48020 | LD C,64 | C=0 (value to write). | ||
48022 | JR ResetCopier | Jump to ResetCopier. | ||
48024 | ADD A,L | |||
48025 | LD L,A | |||
48026 | LD A,H | |||
48027 | ADC A,0 | |||
48029 | LD H,A | |||
48030 | RET | |||
View the equivalent code in;
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Prev: 48008 | Up: Map | Next: 48031 |