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48015: Reset Attribute Buffer
Used by the routine at GameInitialisation.
ResetAttributes 48015 LD HL,22528 HL=attribute buffer.
This entry point is used by the routine at ClearPlayArea_Attributes.
ResetAttributes_0 48018 LD B,91 B=91 (i.e. finish once we reach the end of the attribute buffer).
48020 LD C,64 C=0 (value to write).
48022 JR ResetCopier Jump to ResetCopier.
48024 ADD A,L
48025 LD L,A
48026 LD A,H
48027 ADC A,0
48029 LD H,A
48030 RET
View the equivalent code in;
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