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5E50: Objects
The objects that are in view, which are drawn by PlaceObject and removed by HandlerObjects. The sprite ID has bit 7 set when the object has been seen this frame, and the sprite ID is 00 when the slot is not used. The game only uses the first seven slots.
Object 01.
Object_1_State 5E50 DEFB $22 Sprite ID.
Object_1_X 5E51 DEFB $22 X Position.
5E52 DEFB $0D Y Position.
Object 02.
Object_2_State 5E53 DEFB $80 Sprite ID.
5E54 DEFB $00 X Position.
5E55 DEFB $00 Y Position.
Object 03.
Object_3_State 5E56 DEFB $80 Sprite ID.
5E57 DEFB $5B X Position.
5E58 DEFB $00 Y Position.
Object 04.
Object_4_State 5E59 DEFB $20 Sprite ID.
5E5A DEFB $20 X Position.
5E5B DEFB $20 Y Position.
Object 05.
Object_5_State 5E5C DEFB $20 Sprite ID.
5E5D DEFB $20 X Position.
5E5E DEFB $20 Y Position.
Object 06.
Object_6_State 5E5F DEFB $00 Sprite ID.
5E60 DEFB $00 X Position.
5E61 DEFB $00 Y Position.
Object 07.
Object_7_State 5E62 DEFB $00 Sprite ID.
5E63 DEFB $00 X Position.
5E64 DEFB $00 Y Position.
Object 08.
Object_8_State 5E65 DEFB $03 Sprite ID.
5E66 DEFB $33 X Position.
5E67 DEFB $20 Y Position.
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