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Game status buffer |
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The three blips on the radar (see UpdateRadar): the first car, the second car and the nearest cup. Each is four bytes: the column and row where the blip is drawn, and then the column and row where it will be drawn next. A column and row of 00 and 00 mean that there is no blip.
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| RadarBlips | 5E68 | DEFB $20,$20,$20,$20 | ||
| 5E6C | DEFB $20,$20,$20,$20 | |||
| 5E70 | DEFB $02,$00,$78,$5C | |||
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