|  | Routines | 
| Prev: 704B | Up: Map | Next: 70AD | 
| 
 
 | ||||||||||||
| 
Converts a given pixel address to the associated attribute buffer address.
 | ||||||||||||
| AttributeAddress | 7097 | LD A,L | Horizontal co-ordinate. | |||||||||
| 7098 | RRCA | Divide by 08. | ||||||||||
| 7099 | RRCA | |||||||||||
| 709A | RRCA | |||||||||||
| 709B | AND %00011111 | Keep only bits 0-4 (00-1F / minimum-maximum horizontal screen values). | ||||||||||
| 709D | LD L,A | Store this back in L. | ||||||||||
| 709E | LD A,H | Vertical co-ordinate. | ||||||||||
| 709F | RLCA | Multiply by 04. | ||||||||||
| 70A0 | RLCA | |||||||||||
| 70A1 | LD C,A | Store this in C temporarily. | ||||||||||
| 70A2 | AND %11100000 | Keep only bits 5-7. | ||||||||||
| 70A4 | OR L | Set the bits from L. | ||||||||||
| 70A5 | LD L,A | L=A. | ||||||||||
| 70A6 | LD A,C | Fetch the stored value from C. | ||||||||||
| 70A7 | AND %00000011 | Keep only bits 0-1. | ||||||||||
| 70A9 | OR %01011000 | Set MSB of the attribute buffer 58. This ensures our value is >= 5800. | ||||||||||
| 70AB | LD H,A | Store this back in H. | ||||||||||
| 70AC | RET | Return. | ||||||||||
| 
View the equivalent code in; 
 | ||||||||||||
| Prev: 704B | Up: Map | Next: 70AD |