Routines |
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Converts a given pixel address to the associated attribute buffer address.
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AttributeAddress | 7097 | LD A,L | Horizontal co-ordinate. | |||||||||
7098 | RRCA | Divide by 08. | ||||||||||
7099 | RRCA | |||||||||||
709A | RRCA | |||||||||||
709B | AND %00011111 | Keep only bits 0-4 (00-1F / minimum-maximum horizontal screen values). | ||||||||||
709D | LD L,A | Store this back in L. | ||||||||||
709E | LD A,H | Vertical co-ordinate. | ||||||||||
709F | RLCA | Multiply by 04. | ||||||||||
70A0 | RLCA | |||||||||||
70A1 | LD C,A | Store this in C temporarily. | ||||||||||
70A2 | AND %11100000 | Keep only bits 5-7. | ||||||||||
70A4 | OR L | Set the bits from L. | ||||||||||
70A5 | LD L,A | L=A. | ||||||||||
70A6 | LD A,C | Fetch the stored value from C. | ||||||||||
70A7 | AND %00000011 | Keep only bits 0-1. | ||||||||||
70A9 | OR %01011000 | Set MSB of the attribute buffer 58. This ensures our value is >= 5800. | ||||||||||
70AB | LD H,A | Store this back in H. | ||||||||||
70AC | RET | Return. | ||||||||||
View the equivalent code in;
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