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5F97: Write Menu Line
Used by the routines at GameMenu, GameOver, HandlerCup and DisplayBestTime.
MenuWriteText 5F97 PUSH HL Stash HL containing the co-ordinate on the stack.
5F98 CALL ScreenAddress Call ScreenAddress.
5F9B LD A,($5E3F) A=the menu attribute byte from Current_MenuAttr.
5F9E EX AF,AF' Switch to the shadow AF register.
5F9F EXX Switch to the shadow registers.
5FA0 POP HL Restore HL from the stack.
5FA1 CALL AttributeAddress Call AttributeAddress.
5FA4 JP PrintString_Loop Jump to PrintString_Loop.
View the equivalent code in;
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