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9332: Sprite Address Table
The address of the data of each sprite, indexed by the sprite id (which is also the type of the object). Several ids share the same sprite data; they are drawn with different attributes or by different handlers.
Sprite_Address_Table 9332 DEFW Sprite_Blank_1,$C4F7,$C529,$C55B,$C529,$C6A7,$C6D9,$C70B Sprites 00 to 07.
9342 DEFW Sprite_Sabreman_Swimming_5,$C3DD,$C40B,$C439,$C40B,$C58D,$C5BB,$C5E9 Sprites 08 to 0F.
9352 DEFW Sprite_Sabreman_Walking_5,$C467,$C491,$C617,$C641,$C4C5,$C675,$C3DB Sprites 10 to 17.
9362 DEFW Sprite_Sabreman_Tumbling_1,$C76F,$C798,$C7CA,$CC89,$CCE5,$CD44,$CDA0 Sprites 18 to 1F.
9372 DEFW Sprite_Flytrap_1,$CE58,$CC89,$CCE5,$CF78,$CFDA,$CEB4,$CF16 Sprites 20 to 27.
9382 DEFW Sprite_Mushroom_1,$CCE5,$CD44,$CDA0,$D03F,$D0A1,$D103,$D14D Sprites 28 to 2F.
9392 DEFW Sprite_Eagle_3,$D2A1,$D1ED,$D222,$D2EB,$D33B,$D38B,$D33B Sprites 30 to 37.
93A2 DEFW Sprite_Orb_1,$D1A5,$D1BD,$D1D5,$D9EF,$DA81,$DCBF,$DC96 Sprites 38 to 3F.
93B2 DEFW Sprite_Vulture_3,$D65A,$D597,$D5D8,$D3DB,$D425,$D46F,$D425 Sprites 40 to 47.
93C2 DEFW Sprite_Dust_1,$D7CD,$D7ED,$D7FD,$D69B,$D6D9,$D71D,$D767 Sprites 48 to 4F.
93D2 DEFW Sprite_Debris_1,$D857,$D88D,$D8B3,$DB75,$D8CB,$D95D,$DB13 Sprites 50 to 57.
93E2 DEFW Sprite_Bubble_1,$DBC1,$DBE5,$DBC1,$D26C,$D2A1,$D1ED,$D222 Sprites 58 to 5F.
93F2 DEFW Sprite_Sabreman_Swimming_4,$C6D9,$C4F7,$C529,$DCE8,$DD02,$DD20,$DD42 Sprites 60 to 67.
9402 DEFW Sprite_Weapon_1,$DDDA,$DE3E,$DE0C,$DE70,$DE82,$DE94,$DEA6 Sprites 68 to 6F.
9412 DEFW Sprite_Fire_1,$DD86,$87F7,$8819,$889D,$883B,$8B4F,$899D Sprites 70 to 77.
9422 DEFW Sprite_Bird_1,$8CEB,$8C69,$8765,$871B,$86B9,$8667,$A1A3 Sprites 78 to 7F.
9432 DEFW Sprite_Imp_1,$A20E,$D4B9,$D503,Sprite_Imp_1,$A20E,$A267,$A2C6 Sprites 80 to 87.
9442 DEFW Sprite_Debris_1,$C3DB,$C3DB,$C3DB,$8E3D,$8D8D,$8DEB,$8E7F Sprites 88 to 8F.
9452 DEFW Sprite_Star_1 Sprites 90.
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