![]() |
Game status buffer |
| Prev: 8EDA | Up: Map | Next: 8EDF |
|
Holds Sabreman's x position and room x (the two bytes of Saved_Position), and his y position and room y (the two bytes of Saved_Position_Y), while Handle_Death resets his object record after he has lost a life. The values are then put back, so he restarts where he died.
|
||||
| Saved_Position | 8EDB | DEFW $0000 | ||
| Saved_Position_Y | 8EDD | DEFW $0000 | ||
| Prev: 8EDA | Up: Map | Next: 8EDF |