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Game status buffer |
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Holds Sabreman's x position and room x (the two bytes of Saved_Position), and his y position and room y (the two bytes of Saved_Position_Y), while Handle_Death resets his object record after he has lost a life. The values are then put back, so he restarts where he died.
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| Saved_Position | 36571 | DEFW 0 | ||
| Saved_Position_Y | 36573 | DEFW 0 | ||
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