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Game status buffer |
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The type of the weapon (104 to 107) that Sabreman carries in each of three slots, or 0 for an empty slot. Finish_Object_Pass empties the slots when an action key is first pressed and the handlers of the carried weapons (Handle_Weapon_Pickup) fill them in again. Throw_Weapon throws the first weapon that it finds.
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| Weapon_Slots | 36587 | DEFB 0 | The first slot. | |
| Weapon_Slots_Second | 36588 | DEFB 0 | The second slot. | |
| 36589 | DEFB 0 | The third slot. | ||
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