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9F07: Messaging: Ending Text
The object record of the star that is drawn for each letter A of PENTAGRAM, followed by the text for the ending screen and for the game over screen. The last character of each string has bit 7 set. PrintStringColour prints the strings that start with an attribute byte, and MenuWriteText prints the others using the attribute in Current_MenuAttribute.
Ending_Text 9F07 DEFB $90 Sprite id of the star.
9F08 DEFB $70 X position (set to 70 and then 90 before the star is drawn).
9F09 DEFB $00 Room x.
9F0A DEFB $9C Y position.
9F0B DEFB $00 Room y.
9F0C DEFB $46 Attribute: INK:YELLOW, PAPER:BLACK (BRIGHT).
Ending_Text_Congratulations 9F0D DEFM "CONGRATULATION","S"+$80 "CONGRATULATIONS"
Ending_Text_Knight_Lore 9F1C DEFM "KNIGHT LORE"," "+$80 "KNIGHT LORE"
PENTAGRAM, with an attribute first. Each of the two gaps is where a star is drawn in place of an A.
Ending_Text_Pentagram 9F28 DEFB $46 Attribute: INK:YELLOW, PAPER:BLACK (BRIGHT).
9F29 DEFM "PENT GR M"," "+$80 "PENT GR M"
Ending_Text_Mire_Mare 9F35 DEFM "MIRE MARE"," "+$80 "MIRE MARE"
Ending_Text_Score 9F3F DEFM "SCORE 00000","0"+$80 "SCORE 000000"
Ending_Text_You_Have_Escaped_From 9F4B DEFM "YOU HAVE ESCAPED FROM"," "+$80 "YOU HAVE ESCAPED FROM"
Ending_Text_The_Underwurlde 9F61 DEFM "THE UNDERWURLDE"," "+$80 "THE UNDERWURLDE"
Ending_Text_Your_Next_Adventure_Is 9F71 DEFM "YOUR NEXT ADVENTURE IS"," "+$80 "YOUR NEXT ADVENTURE IS"
Ending_Text_You_Have_Completed 9F88 DEFM "YOU HAVE COMPLETED"," "+$80 "YOU HAVE COMPLETED"
The percent sign (character code 3B), followed by the text 100 and the word OF.
Ending_Text_Percent_Sign 9F9B DEFB $BB
Ending_Text_One_Hundred 9F9C DEFM "100"," "+$80 "100 "
Ending_Text_Of 9FA0 DEFM "OF"," "+$80 "OF "
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