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DC96: Sprite: Death
The two frames of the sprite that is drawn when Sabreman dies, which are the object types 3F and 3E (see Handle_Death).
Frame 1.
Sprite_Death_1 DC96 DEFB $03 Width = 03 bytes.
DC97 DEFB $0D Height = 0D pixels.
DC98 DEFB $02,$00,$C0 death-01
DC9B DEFB $0E,$87,$F0
DC9E DEFB $1E,$DF,$F8
DCA1 DEFB $3E,$E9,$FC
DCA4 DEFB $3A,$E5,$FC
DCA7 DEFB $2A,$F5,$F8
DCAA DEFB $22,$F7,$D8
DCAD DEFB $12,$D6,$18
DCB0 DEFB $0A,$D6,$10
DCB3 DEFB $02,$46,$0C
DCB6 DEFB $02,$06,$1C
DCB9 DEFB $00,$00,$71
DCBC DEFB $00,$00,$30
Frame 2.
Sprite_Death_2 DCBF DEFB $03 Width = 03 bytes.
DCC0 DEFB $0D Height = 0D pixels.
DCC1 DEFB $03,$00,$40 death-02
DCC4 DEFB $0F,$E1,$70
DCC7 DEFB $1F,$FB,$78
DCCA DEFB $3F,$97,$7C
DCCD DEFB $3F,$A7,$5C
DCD0 DEFB $1F,$AF,$54
DCD3 DEFB $1B,$EF,$44
DCD6 DEFB $18,$6B,$48
DCD9 DEFB $08,$6B,$50
DCDC DEFB $30,$62,$40
DCDF DEFB $38,$60,$40
DCE2 DEFB $1E,$00,$00
DCE5 DEFB $0C,$00,$00
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