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DCE8: Sprite: Gem
The four gems, which are the object types 64 to 67 (see Handle_Collectable).
Frame 1.
Sprite_Gem_1 DCE8 DEFB $02 Width = 02 bytes.
DCE9 DEFB $0C Height = 0C pixels.
DCEA DEFB $1A,$F8 gem-01
DCEC DEFB $1A,$C8
DCEE DEFB $3A,$C4
DCF0 DEFB $36,$E0
DCF2 DEFB $76,$E2
DCF4 DEFB $76,$E2
DCF6 DEFB $80,$FF
DCF8 DEFB $FE,$01
DCFA DEFB $7D,$82
DCFC DEFB $3B,$C4
DCFE DEFB $17,$E8
DD00 DEFB $0F,$F0
Frame 2.
Sprite_Gem_2 DD02 DEFB $02 Width = 02 bytes.
DD03 DEFB $0E Height = 0E pixels.
DD04 DEFB $0F,$40 gem-02
DD06 DEFB $16,$A0
DD08 DEFB $35,$D0
DD0A DEFB $7B,$DC
DD0C DEFB $E4,$0E
DD0E DEFB $93,$F6
DD10 DEFB $F5,$EB
DD12 DEFB $75,$EC
DD14 DEFB $76,$DF
DD16 DEFB $36,$DF
DD18 DEFB $1F,$3E
DD1A DEFB $08,$BE
DD1C DEFB $03,$CC
DD1E DEFB $01,$F0
Frame 3.
Sprite_Gem_3 DD20 DEFB $02 Width = 02 bytes.
DD21 DEFB $10 Height = 10 pixels.
DD22 DEFB $01,$80 gem-03
DD24 DEFB $03,$C0
DD26 DEFB $03,$40
DD28 DEFB $06,$60
DD2A DEFB $0E,$50
DD2C DEFB $0D,$70
DD2E DEFB $0D,$68
DD30 DEFB $3B,$54
DD32 DEFB $3B,$54
DD34 DEFB $77,$4A
DD36 DEFB $F7,$49
DD38 DEFB $80,$45
DD3A DEFB $FE,$7F
DD3C DEFB $7D,$BE
DD3E DEFB $3B,$DC
DD40 DEFB $17,$E8
Frame 4.
Sprite_Gem_4 DD42 DEFB $02 Width = 02 bytes.
DD43 DEFB $10 Height = 10 pixels.
DD44 DEFB $17,$E8 gem-04
DD46 DEFB $37,$EC
DD48 DEFB $77,$EA
DD4A DEFB $FB,$DC
DD4C DEFB $1B,$D7
DD4E DEFB $E4,$38
DD50 DEFB $FB,$D1
DD52 DEFB $FB,$D0
DD54 DEFB $FB,$D1
DD56 DEFB $FB,$D0
DD58 DEFB $E4,$39
DD5A DEFB $1B,$E7
DD5C DEFB $FB,$21
DD5E DEFB $76,$D2
DD60 DEFB $35,$54
DD62 DEFB $16,$B8
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