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DD64: Sprite: Fire
The two frames of the fire that is thrown by the torch, which are the object types 70 and 71 (see Handle_Fire).
Frame 1.
Sprite_Fire_1 DD64 DEFB $02 Width = 02 bytes.
DD65 DEFB $10 Height = 10 pixels.
DD66 DEFB $0C,$00 fire-01
DD68 DEFB $17,$98
DD6A DEFB $2F,$CC
DD6C DEFB $2D,$F6
DD6E DEFB $1B,$7A
DD70 DEFB $12,$68
DD72 DEFB $52,$E8
DD74 DEFB $57,$A8
DD76 DEFB $56,$A8
DD78 DEFB $56,$A0
DD7A DEFB $4A,$A4
DD7C DEFB $0A,$94
DD7E DEFB $14,$D4
DD80 DEFB $10,$54
DD82 DEFB $00,$40
DD84 DEFB $00,$00
Frame 2.
Sprite_Fire_2 DD86 DEFB $02 Width = 02 bytes.
DD87 DEFB $10 Height = 10 pixels.
DD88 DEFB $01,$C0 fire-02
DD8A DEFB $03,$70
DD8C DEFB $36,$78
DD8E DEFB $24,$F4
DD90 DEFB $6D,$BA
DD92 DEFB $4D,$DA
DD94 DEFB $5B,$6A
DD96 DEFB $1B,$AA
DD98 DEFB $13,$A8
DD9A DEFB $57,$2A
DD9C DEFB $57,$6A
DD9E DEFB $46,$4A
DDA0 DEFB $66,$4A
DDA2 DEFB $62,$2A
DDA4 DEFB $20,$34
DDA6 DEFB $20,$10
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