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Routines |
| Prev: 40406 | Up: Map | Next: 40522 |
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Used by the routine at Run_Game.
Prints the depth, the GEMS label and the gem counter. The entry at 40487 only prints the gem counter, and the entry at 40498 prints a number of BCD digits.
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| Print_Status_Panel | 40470 | CALL Print_Depth | Call Print_Depth. | |||||||||
| 40473 | LD A,69 | Set the attribute to cyan (69). | ||||||||||
| 40475 | LD (36584),A | Store it in Current_MenuAttribute. | ||||||||||
| 40478 | LD DE,40599 | Point at the text GEMS (Status_Panel_Text_Gems). | ||||||||||
| 40481 | LD HL,2048 | Set the position to x=0 y=8. | ||||||||||
| 40484 | CALL MenuWriteText | Call MenuWriteText. | ||||||||||
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This entry point is used by the routines at Finish_Object_Pass and Handle_Collectable.
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| Print_Status_Panel_Gem_Timer | 40487 | LD HL,2088 | Set the screen position to x=40 y=8. | |||||||||
| 40490 | CALL ScreenAddress | Convert the position into a screen address. | ||||||||||
| 40493 | LD DE,36590 | Point at the gem counter (Gem_Timer). | ||||||||||
| 40496 | LD B,1 | Set the number of digits to print to 1. | ||||||||||
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This entry point is used by the routines at Print_Depth, Print_Completion_Percentage, Draw_Lives and AddPointsToScore.
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| Print_Status_Panel_Digits | 40498 | LD A,(DE) | Fetch a BCD byte. | |||||||||
| 40499 | RRCA | Move the high digit down. | ||||||||||
| 40500 | RRCA | |||||||||||
| 40501 | RRCA | |||||||||||
| 40502 | RRCA | |||||||||||
| 40503 | AND 15 | Keep only the digit. | ||||||||||
| 40505 | ADD A,48 | Convert it into a character code. | ||||||||||
| 40507 | CALL PrintScreen | Print the digit. | ||||||||||
| 40510 | LD A,(DE) | Fetch the BCD byte again. | ||||||||||
| 40511 | AND 15 | Keep only the low digit. | ||||||||||
| 40513 | ADD A,48 | Convert it into a character code. | ||||||||||
| 40515 | CALL PrintScreen | Print the digit. | ||||||||||
| 40518 | INC DE | Move on to the next byte. | ||||||||||
| 40519 | DJNZ Print_Status_Panel_Digits | Repeat for each of the bytes. | ||||||||||
| 40521 | RET | Return. | ||||||||||
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