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Routines |
| Prev: 9DD6 | Up: Map | Next: 9E4A |
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Used by the routine at Run_Game.
Prints the depth, the GEMS label and the gem counter. The entry at 9E27 only prints the gem counter, and the entry at 9E32 prints a number of BCD digits.
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| Print_Status_Panel | 9E16 | CALL Print_Depth | Call Print_Depth. | |||||||||
| 9E19 | LD A,$45 | Set the attribute to cyan (45). | ||||||||||
| 9E1B | LD ($8EE8),A | Store it in Current_MenuAttribute. | ||||||||||
| 9E1E | LD DE,$9E97 | Point at the text GEMS (Status_Panel_Text_Gems). | ||||||||||
| 9E21 | LD HL,$0800 | Set the position to x=00 y=08. | ||||||||||
| 9E24 | CALL MenuWriteText | Call MenuWriteText. | ||||||||||
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This entry point is used by the routines at Finish_Object_Pass and Handle_Collectable.
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| Print_Status_Panel_Gem_Timer | 9E27 | LD HL,$0828 | Set the screen position to x=28 y=08. | |||||||||
| 9E2A | CALL ScreenAddress | Convert the position into a screen address. | ||||||||||
| 9E2D | LD DE,$8EEE | Point at the gem counter (Gem_Timer). | ||||||||||
| 9E30 | LD B,$01 | Set the number of digits to print to 01. | ||||||||||
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This entry point is used by the routines at Print_Depth, Print_Completion_Percentage, Draw_Lives and AddPointsToScore.
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| Print_Status_Panel_Digits | 9E32 | LD A,(DE) | Fetch a BCD byte. | |||||||||
| 9E33 | RRCA | Move the high digit down. | ||||||||||
| 9E34 | RRCA | |||||||||||
| 9E35 | RRCA | |||||||||||
| 9E36 | RRCA | |||||||||||
| 9E37 | AND $0F | Keep only the digit. | ||||||||||
| 9E39 | ADD A,$30 | Convert it into a character code. | ||||||||||
| 9E3B | CALL PrintScreen | Print the digit. | ||||||||||
| 9E3E | LD A,(DE) | Fetch the BCD byte again. | ||||||||||
| 9E3F | AND $0F | Keep only the low digit. | ||||||||||
| 9E41 | ADD A,$30 | Convert it into a character code. | ||||||||||
| 9E43 | CALL PrintScreen | Print the digit. | ||||||||||
| 9E46 | INC DE | Move on to the next byte. | ||||||||||
| 9E47 | DJNZ Print_Status_Panel_Digits | Repeat for each of the bytes. | ||||||||||
| 9E49 | RET | Return. | ||||||||||
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