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50423: Sprite: Sabreman Swimming
The three frames of Sabreman in the pose that he has on the rope (the sprite ids 1 to 4 where the second frame is used twice). The first two are also used for the types 98 and 99 of Sabreman when he is carried by an eagle (see Handle_Carried_Sabreman). The sprites at Sprite_Sabreman_Swimming_4 are the same poses the other way round.
Frame 1.
Sprite_Sabreman_Swimming_1 50423 DEFB 3 Width = 3 bytes.
50424 DEFB 16 Height = 16 pixels.
50425 DEFB 0,0,0 sabreman-swimming-01
50428 DEFB 0,32,0
50431 DEFB 0,113,128
50434 DEFB 0,59,192
50437 DEFB 12,29,236
50440 DEFB 6,29,118
50443 DEFB 24,187,44
50446 DEFB 29,123,28
50449 DEFB 149,182,192
50452 DEFB 103,207,192
50455 DEFB 25,252,192
50458 DEFB 102,64,96
50461 DEFB 121,128,24
50464 DEFB 126,128,48
50467 DEFB 63,0,0
50470 DEFB 30,0,0
Frame 2.
Sprite_Sabreman_Swimming_2 50473 DEFB 3 Width = 3 bytes.
50474 DEFB 16 Height = 16 pixels.
50475 DEFB 0,0,0 sabreman-swimming-02
50478 DEFB 0,0,0
50481 DEFB 3,0,0
50484 DEFB 1,128,0
50487 DEFB 0,192,192
50490 DEFB 0,97,224
50493 DEFB 24,103,240
50496 DEFB 29,111,251
50499 DEFB 149,239,23
50502 DEFB 103,158,14
50505 DEFB 25,252,4
50508 DEFB 102,64,0
50511 DEFB 121,128,0
50514 DEFB 126,128,0
50517 DEFB 63,0,0
50520 DEFB 30,0,0
Frame 3.
Sprite_Sabreman_Swimming_3 50523 DEFB 3 Width = 3 bytes.
50524 DEFB 16 Height = 16 pixels.
50525 DEFB 0,0,0 sabreman-swimming-03
50528 DEFB 0,64,0
50531 DEFB 0,224,0
50534 DEFB 6,112,224
50537 DEFB 7,51,224
50540 DEFB 3,61,243
50543 DEFB 24,247,187
50546 DEFB 29,119,22
50549 DEFB 149,174,204
50552 DEFB 103,223,224
50555 DEFB 25,252,116
50558 DEFB 102,64,44
50561 DEFB 121,128,24
50564 DEFB 126,128,16
50567 DEFB 63,0,0
50570 DEFB 30,0,0
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