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50855: Sprite: Sabreman Swimming
The three frames of Sabreman in the pose that he has on the rope, the other way round from Sprite_Sabreman_Swimming_1 (the sprite ids 5 to 8 where the second frame is used twice). The first two are also used for the types 96 and 97 of Sabreman when he is carried by an eagle (see Handle_Carried_Sabreman).
Frame 1.
Sprite_Sabreman_Swimming_4 50855 DEFB 3 Width = 3 bytes.
50856 DEFB 16 Height = 16 pixels.
50857 DEFB 0,0,0 sabreman-swimming-04
50860 DEFB 0,4,0
50863 DEFB 1,142,0
50866 DEFB 3,220,0
50869 DEFB 103,184,48
50872 DEFB 110,184,96
50875 DEFB 52,221,24
50878 DEFB 56,222,184
50881 DEFB 3,205,168
50884 DEFB 3,243,230
50887 DEFB 3,63,152
50890 DEFB 6,2,102
50893 DEFB 24,1,154
50896 DEFB 12,1,122
50899 DEFB 0,0,244
50902 DEFB 0,0,120
Frame 2.
Sprite_Sabreman_Swimming_5 50905 DEFB 3 Width = 3 bytes.
50906 DEFB 16 Height = 16 pixels.
50907 DEFB 0,0,0 sabreman-swimming-05
50910 DEFB 0,0,0
50913 DEFB 0,0,192
50916 DEFB 0,1,128
50919 DEFB 3,3,0
50922 DEFB 7,134,0
50925 DEFB 15,230,24
50928 DEFB 191,246,184
50931 DEFB 232,247,169
50934 DEFB 112,121,230
50937 DEFB 64,63,152
50940 DEFB 0,2,102
50943 DEFB 0,1,154
50946 DEFB 0,1,122
50949 DEFB 0,0,244
50952 DEFB 0,0,120
Frame 3.
Sprite_Sabreman_Swimming_6 50955 DEFB 3 Width = 3 bytes.
50956 DEFB 16 Height = 16 pixels.
50957 DEFB 0,0,0 sabreman-swimming-06
50960 DEFB 0,2,0
50963 DEFB 0,7,0
50966 DEFB 7,224,96
50969 DEFB 7,204,224
50972 DEFB 207,220,192
50975 DEFB 221,239,24
50978 DEFB 104,238,184
50981 DEFB 51,117,169
50984 DEFB 7,251,230
50987 DEFB 78,63,152
50990 DEFB 52,2,102
50993 DEFB 24,1,154
50996 DEFB 8,1,122
50999 DEFB 0,0,244
51002 DEFB 0,0,120
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