Routines |
Prev: AF27 | Up: Map | Next: AFDA |
Used by the routines at Demo_Mode and Start_1UP_Game.
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AF36 | LD A,($AA08) | Jump to AF7D if P1_Points_Awarded is zero. | ||
AF39 | CP $00 | |||
AF3B | JP Z,$AF7D | |||
AF3E | LD HL,$B00B | HL=B00B | ||
AF41 | LD A,($AA3F) | BC=AA3F. | ||
AF44 | LD C,A | |||
AF45 | LD B,$00 | |||
AF47 | ADD HL,BC | |||
AF48 | LD B,(HL) | |||
AF49 | LD A,($AA08) | |||
AF4C | CP $01 | |||
AF4E | JR NZ,$AF52 | |||
AF50 | SRL B | |||
This entry point is used by the routine at Start_1UP_Game.
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AF52 | LD A,B | fff | ||
AF53 | LD HL,$AA02 | HL=AA02 | ||
AF56 | ADD A,(HL) | |||
AF57 | LD (HL),A | |||
AF58 | LD DE,$B02D | $B02D. | ||
AF5B | CALL $AFC2 | Call AFC2. | ||
AF5E | XOR A | Write 00 to; | ||
AF5F | LD ($AA08),A | |||
AF62 | LD A,($9C2C) | Return if Num_Players is zero. | ||
AF65 | CP $00 | |||
AF67 | RET Z | |||
Player 1 display score.
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AF68 | LD HL,$B02F | Point to Score_P1. | ||
AF6B | LD B,$03 | Set a counter of 03. | ||
AF6D | CALL Populate_Score_Buffer | Call Populate_Score_Buffer. | ||
AF70 | CALL Write_00 | Call Write_00. | ||
AF73 | LD DE,$B024 | Point to Score_Buffer and call Print_String. | ||
AF76 | LD HL,$0100 | |||
AF79 | CALL Print_String | |||
AF7C | RET | Return. | ||
AF7D | LD A,($AA48) | |||
AF80 | CP $00 | |||
AF82 | RET Z | |||
AF83 | LD HL,$B00B | |||
AF86 | LD A,($AA3F) | |||
AF89 | LD C,A | |||
AF8A | LD B,$00 | |||
AF8C | ADD HL,BC | |||
AF8D | LD B,(HL) | |||
AF8E | LD A,($AA48) | |||
AF91 | CP $01 | |||
AF93 | JR NZ,$AF97 | |||
AF95 | SRL B | |||
This entry point is used by the routine at Start_1UP_Game.
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AF97 | LD A,B | |||
AF98 | LD HL,$AA42 | |||
AF9B | ADD A,(HL) | |||
AF9C | LD (HL),A | |||
AF9D | LD DE,$B030 | |||
AFA0 | CALL $AFC2 | |||
AFA3 | XOR A | |||
AFA4 | LD ($AA48),A | |||
AFA7 | LD A,($9C2C) | |||
AFAA | CP $02 | |||
AFAC | RET NZ | |||
Player 2 display score.
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AFAD | LD HL,$B032 | Point to Score_P2. | ||
AFB0 | LD B,$03 | Set a counter of 03. | ||
AFB2 | CALL Populate_Score_Buffer | Call Populate_Score_Buffer. | ||
AFB5 | CALL Write_00 | Call Write_00. | ||
AFB8 | LD DE,$B024 | Point to Score_Buffer and call Print_String. | ||
AFBB | LD HL,$1600 | |||
AFBE | CALL Print_String | |||
AFC1 | RET | Return. | ||
Calculate score.
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AFC2 | LD A,B | |||
AFC3 | CP $0A | |||
AFC5 | JR NZ,$AFC9 | |||
AFC7 | LD B,$10 | |||
AFC9 | LD A,(DE) | |||
AFCA | ADD A,B | |||
AFCB | DAA | |||
AFCC | LD (DE),A | |||
AFCD | INC DE | |||
AFCE | LD A,(DE) | |||
AFCF | ADC A,$00 | |||
AFD1 | DAA | |||
AFD2 | LD (DE),A | |||
AFD3 | INC DE | |||
AFD4 | LD A,(DE) | |||
AFD5 | ADC A,$00 | |||
AFD7 | DAA | |||
AFD8 | LD (DE),A | |||
AFD9 | RET | Return. |
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