Routines |
Prev: AC05 | Up: Map | Next: AEBF |
Used by the routine at Main_Game.
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Start_1UP_Game | AC3E | XOR A | Write 00 to; | |
AC3F | LD ($AA80),A | |||
AC42 | LD ($B05F),A | |||
AC45 | LD ($AA06),A | |||
AC48 | LD ($AA08),A | |||
AC4B | LD ($AA48),A | |||
AC4E | INC A | Write 01 to; | ||
AC4F | LD ($AF35),A | |||
AC52 | LD ($AA46),A | |||
AC55 | INC A | Write 02 to; | ||
AC56 | LD ($AA3C),A | |||
AC59 | LD ($AF34),A | |||
AC5C | CALL Reset_Score | Call Reset_Score. | ||
Start_1UP_Game_0 | AC5F | LD A,($AF35) | If AF35 is zero, jump to Start_1UP_Game_1. | |
AC62 | AND A | |||
AC63 | JR Z,Start_1UP_Game_1 | |||
AC65 | DEC A | Decrease A by one. | ||
AC66 | LD ($AF35),A | Write A to AF35. | ||
AC69 | CALL Intro_Music | Call Intro_Music. | ||
AC6C | LD A,($AF34) | A=AF34. | ||
AC6F | CALL $9200 | Call 9200. | ||
AC72 | LD B,$00 | B=00. | ||
AC74 | CALL $AF52 | Call AF52. | ||
AC77 | CALL Game_Over_13 | Call Game_Over_13. | ||
AC7A | LD HL,$B035 | Point to Hi_Score and call Print_HighScore. | ||
AC7D | CALL Print_HighScore | |||
AC80 | LD A,($B05F) | |||
AC83 | AND $1F | |||
AC85 | LD HL,$AF33 | |||
AC88 | LD (HL),A | |||
AC89 | LD B,$01 | |||
AC8B | CALL Populate_Score_Buffer | |||
AC8E | CALL Zero_To_Space | |||
AC91 | LD HL,$0022 | Point to Score_Buffer and call Print_String. | ||
AC94 | LD DE,$B024 | |||
AC97 | CALL Print_String | |||
AC9A | CALL Show_Rank | Call Show_Rank. | ||
Start_1UP_Game_1 | AC9D | CALL New_Round | ||
ACA0 | CALL Init_Time | |||
ACA3 | CALL Start_1UP_Game_8 | |||
ACA6 | AND A | |||
ACA7 | JP M,Start_1UP_Game_2 | |||
ACAA | JR Z,Start_1UP_Game_3 | |||
ACAC | LD HL,$AA3C | |||
ACAF | DEC (HL) | |||
ACB0 | JR NZ,Start_1UP_Game_0 | |||
ACB2 | LD (HL),$02 | |||
ACB4 | CALL $AF27 | |||
ACB7 | LD A,$01 | |||
ACB9 | LD ($AF35),A | |||
ACBC | LD HL,$B05F | |||
ACBF | LD A,(HL) | |||
ACC0 | CP $10 | |||
ACC2 | JR Z,Start_1UP_Game_4 | |||
ACC4 | ADD A,$01 | |||
ACC6 | DAA | |||
ACC7 | LD (HL),A | |||
ACC8 | LD HL,$AA80 | |||
ACCB | INC (HL) | |||
ACCC | JP Start_1UP_Game_0 | |||
Start_1UP_Game_2 | ACCF | CP $81 | ||
ACD1 | JR NZ,Start_1UP_Game_3 | |||
ACD3 | CALL Start_1UP_Game_5 | |||
ACD6 | JP Start_1UP_Game_0 | |||
Start_1UP_Game_3 | ACD9 | XOR A | ||
ACDA | RET | |||
Start_1UP_Game_4 | ACDB | CALL Random_Number | ||
ACDE | AND $03 | |||
ACE0 | ADD A,$07 | |||
ACE2 | LD ($AA80),A | |||
ACE5 | JP Start_1UP_Game_0 | |||
Start_1UP_Game_5 | ACE8 | LD A,$19 | Write 19 to; | |
ACEA | LD ($AA0C),A | |||
ACED | LD ($AA4C),A | |||
Start_1UP_Game_6 | ACF0 | XOR A | Write 00 to; | |
ACF1 | LD ($AA0D),A | |||
ACF4 | LD ($AA0B),A | |||
ACF7 | LD ($AA4B),A | |||
ACFA | LD ($AA16),A | |||
ACFD | LD ($AA56),A | |||
AD00 | LD ($AA0D),A | |||
AD03 | LD A,$7A | Write 7A to; | ||
AD05 | LD ($AA18),A | |||
AD08 | LD ($AA58),A | |||
Start_1UP_Game_7 | AD0B | CALL $95D4 | Call 95D4. | |
AD0E | CALL $BF13 | Call BF13. | ||
AD11 | LD A,($AA0D) | |||
AD14 | AND A | |||
AD15 | JR Z,Start_1UP_Game_7 | |||
AD17 | RET | |||
Start_1UP_Game_8 | AD18 | CALL Start_1UP_Game_24 | ||
AD1B | AND A | |||
AD1C | RET M | |||
AD1D | CALL $AF01 | |||
AD20 | JR Z,Start_1UP_Game_10 | |||
AD22 | CALL Yin_Yang_1UP | |||
AD25 | CALL $AF36 | |||
AD28 | LD A,($AA01) | |||
AD2B | CP $04 | Check if player 1 has 4 points. | ||
This entry point is used by the routine at B2FB.
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Start_1UP_Game_9 | AD2D | JR NC,Start_1UP_Game_12 | ||
AD2F | LD A,($AA41) | |||
AD32 | CP $04 | Check if player 2 has 4 points. | ||
AD34 | JP NC,Start_1UP_Game_16 | |||
Start_1UP_Game_10 | AD37 | XOR A | ||
AD38 | LD ($AA08),A | |||
AD3B | LD ($AA48),A | |||
AD3E | LD A,($9C2B) | |||
AD41 | AND A | |||
AD42 | JR Z,Start_1UP_Game_8 | |||
AD44 | LD A,($AA01) | |||
AD47 | LD HL,$AA41 | |||
AD4A | CP (HL) | |||
AD4B | JR C,Start_1UP_Game_16 | |||
AD4D | JR Z,Start_1UP_Game_11 | |||
AD4F | JR Start_1UP_Game_12 | |||
Start_1UP_Game_11 | AD51 | LD A,($AA02) | ||
AD54 | LD HL,$AA42 | |||
AD57 | CP (HL) | |||
AD58 | JR C,Start_1UP_Game_15 | |||
AD5A | JR Z,Start_1UP_Game_17 | |||
AD5C | CALL Start_1UP_Game_29 | |||
Start_1UP_Game_12 | AD5F | CALL Start_1UP_Game_30 | ||
AD62 | LD A,($9CA5) | |||
AD65 | AND A | |||
AD66 | JR Z,Start_1UP_Game_14 | |||
AD68 | LD BC,$F000 | |||
AD6B | CALL $AF1D | |||
Start_1UP_Game_13 | AD6E | LD B,$01 | ||
AD70 | CALL $AF52 | |||
AD73 | CALL Time_Tick | |||
AD76 | CALL Print_Time | |||
AD79 | LD BC,$F000 | |||
AD7C | CALL $AF1D | |||
AD7F | LD A,($9CA5) | |||
AD82 | AND A | |||
AD83 | JR NZ,Start_1UP_Game_13 | |||
AD85 | CALL Print_Time | |||
AD88 | CALL $AF1A | |||
Start_1UP_Game_14 | AD8B | CALL Init_Time | ||
AD8E | LD A,$01 | |||
AD90 | RET | |||
Start_1UP_Game_15 | AD91 | CALL Start_1UP_Game_32 | ||
Start_1UP_Game_16 | AD94 | CALL Start_1UP_Game_33 | ||
AD97 | XOR A | |||
AD98 | RET | |||
Start_1UP_Game_17 | AD99 | LD A,$81 | ||
AD9B | RET | |||
This entry point is used by the routine at Main_Game.
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Start_2UP_Game | AD9C | XOR A | Write 00 to; | |
AD9D | LD ($B05F),A | |||
ADA0 | LD ($AA06),A | |||
ADA3 | LD ($AA46),A | |||
ADA6 | LD ($AA08),A | |||
ADA9 | LD ($AA48),A | |||
ADAC | LD A,$02 | Write 02 to; | ||
ADAE | LD ($AF34),A | |||
ADB1 | CALL Intro_Music | |||
ADB4 | CALL New_Round | |||
ADB7 | CALL Reset_Score | |||
Start_1UP_Game_18 | ADBA | LD A,($AF34) | ||
ADBD | CALL $9200 | |||
ADC0 | CALL Game_Over_13 | |||
ADC3 | LD B,$00 | |||
ADC5 | CALL $AF52 | |||
ADC8 | LD B,$00 | |||
ADCA | CALL $AF97 | |||
ADCD | LD HL,$B038 | |||
ADD0 | CALL Print_HighScore | |||
ADD3 | CALL Game_Over_13 | |||
ADD6 | CALL Init_Time | |||
ADD9 | XOR A | |||
ADDA | LD ($9C2B),A | |||
ADDD | CALL Start_1UP_Game_23 | |||
ADE0 | AND A | |||
ADE1 | RET M | |||
ADE2 | CALL $AF27 | |||
ADE5 | CALL Intro_Music | |||
ADE8 | LD HL,$B05F | |||
ADEB | INC (HL) | |||
ADEC | LD A,(HL) | |||
ADED | CP $04 | |||
ADEF | JR Z,Start_1UP_Game_19 | |||
ADF1 | JR Start_1UP_Game_18 | |||
Start_1UP_Game_19 | ADF3 | CALL Check_HighScore | ||
ADF6 | LD A,($A6B6) | |||
ADF9 | AND A | |||
ADFA | JR Z,Start_1UP_Game_20 | |||
ADFC | DEC A | |||
ADFD | JR NZ,Start_1UP_Game_21 | |||
ADFF | CALL Start_1UP_Game_29 | |||
AE02 | CALL Start_1UP_Game_30 | |||
AE05 | JR Start_1UP_Game_22 | |||
Start_1UP_Game_20 | AE07 | CALL Start_1UP_Game_5 | ||
AE0A | JR Start_1UP_Game_22 | |||
Start_1UP_Game_21 | AE0C | CALL Start_1UP_Game_32 | ||
AE0F | CALL Start_1UP_Game_33 | |||
Start_1UP_Game_22 | AE12 | XOR A | ||
AE13 | RET | |||
Start_1UP_Game_23 | AE14 | CALL Start_1UP_Game_24 | ||
AE17 | AND A | |||
AE18 | RET M | |||
AE19 | CALL New_Round | |||
AE1C | CALL $AF36 | |||
AE1F | LD A,($9C2B) | |||
AE22 | AND A | |||
AE23 | JR Z,Start_1UP_Game_23 | |||
AE25 | RET | |||
This entry point is used by the routine at Demo_Mode.
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Start_1UP_Game_24 | AE26 | CALL $9CA8 | ||
Start_1UP_Game_25 | AE29 | CALL Game_Over | ||
AE2C | AND A | |||
AE2D | RET M | |||
AE2E | LD A,($AA44) | |||
AE31 | CP $11 | |||
AE33 | JR Z,Start_1UP_Game_26 | |||
AE35 | LD A,($AA04) | |||
AE38 | CP $11 | |||
AE3A | JR Z,Start_1UP_Game_27 | |||
AE3C | LD HL,$A90D | |||
AE3F | ADD A,L | |||
AE40 | LD L,A | |||
AE41 | LD A,(HL) | |||
AE42 | AND A | |||
AE43 | JR NZ,Start_1UP_Game_26 | |||
AE45 | LD A,($AA44) | |||
AE48 | LD HL,$A90D | |||
AE4B | ADD A,L | |||
AE4C | LD L,A | |||
AE4D | LD A,(HL) | |||
AE4E | AND A | |||
AE4F | JR NZ,Start_1UP_Game_27 | |||
Start_1UP_Game_26 | AE51 | XOR A | Write 00 to; | |
AE52 | LD ($C427),A | |||
AE55 | JR Start_1UP_Game_28 | Jump to Start_1UP_Game_28. | ||
Start_1UP_Game_27 | AE57 | LD A,$01 | Write 01 to; | |
AE59 | LD ($C427),A | |||
Start_1UP_Game_28 | AE5C | LD A,($9C28) | Return if 9C28 is not zero. | |
AE5F | AND A | |||
AE60 | RET NZ | |||
AE61 | LD A,($9C2B) | Jump to Start_1UP_Game_25 if 9C2B is not zero. | ||
AE64 | AND A | |||
AE65 | JR Z,Start_1UP_Game_25 | |||
AE67 | LD A,$1C | Write 1C to; | ||
AE69 | LD ($AA0C),A | |||
AE6C | LD ($AA4C),A | |||
AE6F | CALL Start_1UP_Game_6 | Call Start_1UP_Game_6. | ||
AE72 | CALL $AF1A | Call AF1A. | ||
AE75 | CALL $AF1A | Call AF1A. | ||
Start_1UP_Game_29 | AE78 | RET | Return. | |
AE79 | RET | |||
This entry point is used by the routine at Demo_Mode.
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Start_1UP_Game_30 | AE7A | LD A,$19 | ||
AE7C | LD ($AA0C),A | |||
AE7F | LD A,$7A | |||
AE81 | LD ($AA18),A | |||
AE84 | XOR A | |||
AE85 | LD ($AA0B),A | |||
AE88 | LD ($AA16),A | |||
AE8B | LD ($C427),A | |||
Start_1UP_Game_31 | AE8E | CALL $95D4 | ||
AE91 | CALL $BF13 | |||
AE94 | LD A,($AA0D) | |||
AE97 | AND A | |||
AE98 | JR Z,Start_1UP_Game_31 | |||
AE9A | RET | |||
Start_1UP_Game_32 | AE9B | RET | ||
AE9C | RET | |||
This entry point is used by the routine at Demo_Mode.
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Start_1UP_Game_33 | AE9D | LD A,$19 | ||
AE9F | LD ($AA4C),A | |||
AEA2 | LD A,$7A | |||
AEA4 | LD ($AA58),A | |||
AEA7 | XOR A | |||
AEA8 | LD ($AA4B),A | |||
AEAB | LD ($AA56),A | |||
AEAE | INC A | |||
AEAF | LD ($C427),A | |||
Start_1UP_Game_34 | AEB2 | CALL $95D4 | ||
AEB5 | CALL $BF13 | |||
AEB8 | LD A,($AA4D) | |||
AEBB | AND A | |||
AEBC | JR Z,Start_1UP_Game_34 | |||
AEBE | RET |
Prev: AC05 | Up: Map | Next: AEBF |