Game status buffer |
Address | Length | Description | ||||||||
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5F00 | 1 |
Used by the routine at 5F3C. Can be either;
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5F01 | 1 |
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5F02 | 14 |
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5F10 | 18 |
Buffer that holds the currently processed background data depending on the background reference value.
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8BD2 | 2 |
Points to the address containing the player 1 control address mappings.
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8BD4 | 18 |
When player 1 is using the keyboard, these byte pairs will be populated with the corresponding keys.
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8BE6 | 2 |
Points to the address containing the player 2 control address mappings.
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8BE8 | 18 |
When player 2 is using the keyboard, these byte pairs will be populated with the corresponding keys.
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8BFA | 18 |
See Key_Data for key mappings.
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8C0C | 18 |
See Key_Data for key mappings.
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8C1E | 18 |
See Key_Data for key mappings.
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8C30 | 18 |
See Key_Data for key mappings.
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8C42 | 18 |
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9C28 | 1 |
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9C29 | 1 |
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9C2A | 1 |
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9C2B | 1 |
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9C2C | 1 |
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9C2D | 1 |
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9CA5 | 1 |
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A6B6 | 1 |
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A6B7 | 841 |
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AA00 | 1 |
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AA01 | 5 |
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AA06 | 58 |
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AA40 | 1 |
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AA41 | 91 |
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B2FA | 1 |
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C409 | 2 |
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C40B | 5 |
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C410 | 1 |
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C411 | 1 |
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C412 | 2 |
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C414 | 7 |
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C41B | 4 |
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C41F | 2 |
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C421 | 2 |
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C423 | 2 |
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C425 | 2 |
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