Game status buffer |
Address | Length | Description | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
24320 | 1 |
Used by the routine at 24380. Can be either;
|
||||||||
24321 | 1 |
|
||||||||
24322 | 14 |
|
||||||||
24336 | 18 |
Buffer that holds the currently processed background data depending on the background reference value.
|
||||||||
35794 | 2 |
Points to the address containing the player 1 control address mappings.
|
||||||||
35796 | 18 |
When player 1 is using the keyboard, these byte pairs will be populated with the corresponding keys.
|
||||||||
35814 | 2 |
Points to the address containing the player 2 control address mappings.
|
||||||||
35816 | 18 |
When player 2 is using the keyboard, these byte pairs will be populated with the corresponding keys.
|
||||||||
35834 | 18 |
See Key_Data for key mappings.
|
||||||||
35852 | 18 |
See Key_Data for key mappings.
|
||||||||
35870 | 18 |
See Key_Data for key mappings.
|
||||||||
35888 | 18 |
See Key_Data for key mappings.
|
||||||||
35906 | 18 |
|
||||||||
39976 | 1 |
|
||||||||
39977 | 1 |
|
||||||||
39978 | 1 |
|
||||||||
39979 | 1 |
|
||||||||
39980 | 1 |
|
||||||||
39981 | 1 |
|
||||||||
40101 | 1 |
|
||||||||
42678 | 1 |
|
||||||||
42679 | 841 |
|
||||||||
43520 | 1 |
|
||||||||
43521 | 5 |
|
||||||||
43526 | 58 |
|
||||||||
43584 | 1 |
|
||||||||
43585 | 91 |
|
||||||||
45818 | 1 |
|
||||||||
50185 | 2 |
|
||||||||
50187 | 5 |
|
||||||||
50192 | 1 |
|
||||||||
50193 | 1 |
|
||||||||
50194 | 2 |
|
||||||||
50196 | 7 |
|
||||||||
50203 | 4 |
|
||||||||
50207 | 2 |
|
||||||||
50209 | 2 |
|
||||||||
50211 | 2 |
|
||||||||
50213 | 2 |
|