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Routines |
| Prev: 52621 | Up: Map | Next: 52654 |
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| Draw_Score | 52624 | LD HL,52619 | Starting values;
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| 52627 | LD DE,20680 | ||||||||
| 52630 | LD B,6 | ||||||||
| Scoredigit_Loop | 52632 | PUSH BC | Stash the lot. | ||||||
| 52633 | PUSH DE | ||||||||
| 52634 | PUSH HL | ||||||||
| 52635 | LD A,(HL) | Grab the number at the source memory location;
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| 52636 | AND A | ||||||||
| 52637 | JR NZ,Scoredigit_Non_Zero | ||||||||
| 52639 | ADD A,10 | ||||||||
| Scoredigit_Non_Zero | 52641 | ADD A,35 | |||||||
| 52643 | CALL Draw_Number | ||||||||
| 52646 | POP HL | Retrieve our current source, destination and counter from the stack. | |||||||
| 52647 | POP DE | ||||||||
| 52648 | POP BC | ||||||||
| 52649 | INC DE | Increase the screen buffer memory location by one, decrease the source memory location and loop round to Scoredigit_Loop until it is zero. | |||||||
| 52650 | DEC HL | ||||||||
| 52651 | DJNZ Scoredigit_Loop | ||||||||
| 52653 | RET | Return. | |||||||
| Prev: 52621 | Up: Map | Next: 52654 |