|  | Routines | 
| Prev: 54364 | Up: Map | Next: 54415 | 
| 
Used by the routines at Prep_Display_Phase and Door_Prep_01.
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This routine highlights the doors which are currently being displayed in the playarea.
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| ActiveDoors | 54366 | LD A,(54364) | A=CashboxReference_Inactive. | |
| 54369 | LD C,56 | C=56 (not highlighted). | ||
| 54371 | CALL ActiveDoors_Start | Call ActiveDoors_Start. | ||
| 54374 | LD A,(54365) | A=CashboxReference_Active. | ||
| 54377 | LD C,58 | C=58 (highlighted). | ||
| 
Sets a counter as three doors are highlighted as being "in-view".
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| ActiveDoors_Start | 54379 | LD B,3 | B=3. | |
| ActiveDoors_Loop | 54381 | PUSH AF | Stash AF on the stack. | |
| 54382 | CALL ActiveDoors_Paint | Call ActiveDoors_Paint. | ||
| 54385 | POP AF | Restore AF from the stack. | ||
| 54386 | INC A | Increment A by one. | ||
| 54387 | CP 13 | If A is 13 then call ActiveDoors_SetDoorOne. | ||
| 54389 | CALL NC,ActiveDoors_SetDoorOne | |||
| 54392 | DJNZ ActiveDoors_Loop | Decrease the B counter by one and loop back to ActiveDoors_Loop until it is zero. | ||
| 54394 | RET | Return. | ||
| 
If the active doors spill over the last door, then cycle back to the beginning. For example, if door 11 is active, then it's 11, 12 and 1 which are highlighted.
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| ActiveDoors_SetDoorOne | 54395 | LD A,1 | A=1. | |
| 54397 | RET | Return. | ||
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Handles writing the attribute value held by C to the screen.
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| ActiveDoors_Paint | 54398 | CP 7 | Is A less than 7? | |
| 54400 | LD HL,22533 | HL=22533 (left-hand side). | ||
| 54403 | JR NC,ActiveDoors_Paint_Skip | If A was less than 7 jump to ActiveDoors_Paint_Skip. | ||
| 54405 | LD HL,22783 | HL=22783 (right-hand side). | ||
| ActiveDoors_Paint_Skip | 54408 | ADD A,A | HL=HL + A * 2. | |
| 54409 | ADD A,L | |||
| 54410 | LD L,A | |||
| 54411 | LD (HL),C | Writes the attribute value held by C to HL and HL + 1. This is because the number images are two characters wide. | ||
| 54412 | INC HL | |||
| 54413 | LD (HL),C | |||
| 54414 | RET | Return. | ||
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