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754F: Initialise New Game
Used by the routine at PrintGameDisplay.
InitialiseNewGame 754F CALL PrintDemoMode Call PrintDemoMode.
"Spend" a life to continue, or move to Game Over.
SpendLife 7552 LD HL,$7839 Decrease *Lives by one.
7555 DEC (HL)
Compare the players current lives with the maximum number of lives (04).
7556 LD C,(HL) C=*Lives.
7557 LD A,$04 A=04 (the maximum number of lives).
7559 EXX Switch to the shadow registers.
755A LD DE,$50CB DE'=50CB (screen buffer location).
755D EXX Switch back to the normal registers.
755E SUB C A-=C.
755F JR Z,TestGameOver Jump to TestGameOver if A is zero.
7561 ADD A,A B=A*02.
7562 LD B,A
InitialiseNewGame_0 7563 EXX Switch to the shadow registers.
7564 LD L,$64 L=64.
7566 CALL PrintGraphic Call PrintGraphic.
7569 DJNZ InitialiseNewGame_0 Decrease counter by one and loop back to InitialiseNewGame_0 until counter is zero.
TestGameOver 756B LD A,C Jump to GameOver if C is zero.
756C AND A
756D JR Z,GameOver
Display the bike graphic for each remaining life.
756F LD B,C B=C (counter; current number of lives).
PrintLives 7570 EXX Switch to the shadow registers.
7571 LD L,$9C L'=9C.
Print the left side of the bike graphic.
7573 CALL PrintGraphic Call PrintGraphic.
7576 EXX Switch back to the normal registers.
Print the right side of the bike graphic.
7577 CALL PrintGraphic Call PrintGraphic.
757A DJNZ PrintLives Decrease counter by one and loop back to PrintLives until counter is zero.
757C RET Return.
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