Routines |
Prev: 26923 | Up: Map | Next: 27026 |
26924 | LD B,A | B=A. | ||
26925 | LD A,C | A=C. | ||
26926 | EXX | Switch to the shadow registers. | ||
26927 | LD HL,(30748) | HL'=*30748. | ||
26930 | LD C,A | C'=A. | ||
26931 | LD A,(30747) | A=*30747. | ||
26934 | LD B,A | B'=A. | ||
26935 | EXX | Switch back to the normal registers. | ||
26936 | LD A,B | A=B. | ||
26937 | ADD A,A | A+=A. | ||
26938 | LD L,A | L=A. | ||
26939 | ADC A,190 | A+=190 (including carry). | ||
26941 | SUB L | A-=L. | ||
26942 | LD H,A | H=A. | ||
26943 | LD A,B | A=B. | ||
26944 | LD C,(HL) | C=*HL. | ||
26945 | INC L | Increment L by one. | ||
26946 | LD B,(HL) | B=*HL. | ||
26947 | BIT 5,A | Test bit 5 of A. | ||
26949 | JP NZ,28072 | Jump to 28072 if {} is not zero. | ||
26952 | LD A,(BC) | A=*BC. | ||
26953 | INC BC | Increment BC by one. | ||
26954 | ADD A,E | A+=E. | ||
26955 | LD E,A | E=A. | ||
26956 | LD A,(BC) | A=*BC. | ||
26957 | INC BC | Increment BC by one. | ||
26958 | ADD A,D | A+=D. | ||
26959 | LD D,A | D=A. | ||
26960 | CP 16 | Jump to 26969 if A is higher than 16. | ||
26962 | JR NC,26969 | |||
26964 | LD A,E | Jump to 26990 if E is lower than 32. | ||
26965 | CP 32 | |||
26967 | JR C,26990 | |||
26969 | LD HL,8 | BC+=0008. | ||
26972 | ADD HL,BC | |||
26973 | LD B,H | |||
26974 | LD C,L | |||
26975 | LD A,(BC) | A=*BC. | ||
Check for the terminator (255+1 will set the Z flag).
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26976 | INC A | Increment A by one. | ||
26977 | LD A,1 | A=1. | ||
26979 | JR NZ,26958 | Jump to 26958 if A was not zero (on line 26976). | ||
We reached the terminator.
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26981 | INC BC | Increment BC by one. | ||
26982 | LD A,(BC) | Jump to 26953 if *BC is not equal to 128. | ||
26983 | CP 128 | |||
26985 | JR NZ,26953 | |||
26987 | JP 26860 | Jump to 26860. | ||
26990 | LD A,D | A=D. | ||
26991 | ADD A,64 | A+=64. | ||
26993 | AND %01001000 | Keep only bits 3 and 6. | ||
26995 | LD H,A | H=A. | ||
26996 | LD A,D | A=D. | ||
26997 | RRCA | Rotate A right three positions (bits 0 to 2 are now in positions 5 to 7). | ||
26998 | RRCA | |||
26999 | RRCA | |||
27000 | AND %11100000 | Keep only bits 5-7. | ||
27002 | ADD A,E | A+=E. | ||
27003 | LD L,A | L=A. | ||
27004 | CALL DrawSprite | Call DrawSprite. | ||
27007 | INC H | Increment H by one. | ||
27008 | CALL DrawSprite | Call DrawSprite. | ||
27011 | CALL ScreenBufferToAttributeBuffer | Call ScreenBufferToAttributeBuffer. | ||
27014 | JR 26975 | Jump to 26975. | ||
27016 | LD (30757),A | Write A to *30757. | ||
27019 | EXX | Switch to the shadow registers. | ||
27020 | LD (HL),A | Write A to *HL. | ||
27021 | LD H,B | H=B. | ||
27022 | LD L,C | L=C. | ||
27023 | JP ColouriseSprite | Jump to ColouriseSprite. |
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