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Routines |
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Used by the routine at GameEntryPoint.
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| HandleGameStateBasedOnParameter | A0E7 | CP $02 | Jump to HandleGameStateBasedOnParameter_1 if A is equal to 02. | |||||
| A0E9 | JR Z,HandleGameStateBasedOnParameter_1 | |||||||
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This entry point is used by the routine at Error_OutOfMemory.
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| HandleGameStateBasedOnParameter_0 | A0EB | CALL LoadGameState | Call LoadGameState. | |||||
| A0EE | JP GameEntryPoint | Jump to GameEntryPoint. | ||||||
| HandleGameStateBasedOnParameter_1 | A0F1 | CALL SaveGameState | Call SaveGameState. | |||||
| A0F4 | JP Game_Initialisation | Jump to Game_Initialisation. | ||||||
| Prev: A0DB | Up: Map | Next: A0F7 |