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C449: Data: Room #11
See Room #11.
room-bare-11
The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
DataRoom11 C449 DEFB $06 Key Colour: YELLOW.
C44A DEFB $04 Closed Door Colour: GREEN.
C44B DEFB $00 Unused?: BLACK.
C44C DEFB $04 Scaffolding Colour: GREEN.
C44D DEFB $00 Border Colour: BLACK.
C44E DEFB $01 Paper Colour: BLUE.
C44F DEFB $04 Ladder Colour: GREEN.
C450 DEFB $FF Terminator.
Room scaffolding:
Scaffold #01.
C451 DEFB $21,$17 Start Coordinates: 21/ 17.
C453 DEFB $10 Length: 10.
Scaffold #02.
C454 DEFB $21,$12 Start Coordinates: 21/ 12.
C456 DEFB $10 Length: 10.
Scaffold #03.
C457 DEFB $21,$0D Start Coordinates: 21/ 0D.
C459 DEFB $10 Length: 10.
Scaffold #04.
C45A DEFB $21,$08 Start Coordinates: 21/ 08.
C45C DEFB $10 Length: 10.
Scaffold #05.
C45D DEFB $21,$03 Start Coordinates: 21/ 03.
C45F DEFB $10 Length: 10.
C460 DEFB $FF Terminator.
Doors:
Door #01.
C461 DEFB $10,$16 Coordinates: 10/ 16.
C463 DEFB $04 Colour: GREEN.
C464 DEFB $05 Leads to room: 05.
Door #02.
C465 DEFB $1D,$11 Coordinates: 1D/ 11.
C467 DEFB $03 Colour: MAGENTA.
C468 DEFB $10 Leads to room: 10.
Door #03.
C469 DEFB $06,$07 Coordinates: 06/ 07.
C46B DEFB $04 Colour: GREEN.
C46C DEFB $01 Leads to room: 01.
C46D DEFB $FF Terminator.
Ladders:
Ladder #01.
C46E DEFB $08,$12 Coordinates: 08/ 12.
Ladder #02.
C470 DEFB $20,$0D Coordinates: 20/ 0D.
Ladder #03.
C472 DEFB $0A,$08 Coordinates: 0A/ 08.
C474 DEFB $FF Terminator.
Keys and locked doors.
Key/ Door #01.
C475 DEFB $16,$17 Coordinates: 16/ 17.
C477 DEFB $03
C478 DEFB $10,$01 Coordinates: 10/ 01.
C47A DEFB $03
Key/ Door #02.
C47B DEFB $0A,$17 Coordinates: 0A/ 17.
C47D DEFB $14
C47E DEFB $15,$02 Coordinates: 15/ 02.
C480 DEFB $03
Key/ Door #03.
C481 DEFB $16,$12 Coordinates: 16/ 12.
C483 DEFB $07
C484 DEFB $06,$03 Coordinates: 06/ 03.
C486 DEFB $03
Key/ Door #04.
C487 DEFB $0E,$12 Coordinates: 0E/ 12.
C489 DEFB $20
C48A DEFB $06,$04 Coordinates: 06/ 04.
C48C DEFB $03
Key/ Door #05.
C48D DEFB $18,$08 Coordinates: 18/ 08.
C48F DEFB $14
C490 DEFB $10,$05 Coordinates: 10/ 05.
C492 DEFB $03
Key/ Door #06.
C493 DEFB $12,$08 Coordinates: 12/ 08.
C495 DEFB $18
C496 DEFB $10,$06 Coordinates: 10/ 06.
C498 DEFB $03
C499 DEFB $FF Terminator.
Portholes:
C49A DEFB $FF Terminator.
Pirates:
Pirate #01.
C49B DEFB $08,$10 Coordinates: 08/ 10.
C49D DEFB $03,$03
C49F DEFB $FF Horizontal movement: -1.
C4A0 DEFB $00,$20,$02,$03
C4A4 DEFB $07 Colour: WHITE.
C4A5 DEFB $01,$03,$00,$08,$10,$03
C4AB DEFB $FF Terminator.
Items:
Item #01.
C4AC DEFB $19,$14 Coordinates: 19/ 14.
C4AE DEFB $02,$02 Sprite width/ height: 02/ 02.
C4B0 DEFB $07 Colour: WHITE.
C4B1 DEFB $01 Collected: NO.
C4B2 DEFB $6C UDG: Graphics_SpyGlass (6C).
Item #02.
C4B3 DEFB $05,$14 Coordinates: 05/ 14.
C4B5 DEFB $02,$02 Sprite width/ height: 02/ 02.
C4B7 DEFB $06 Colour: YELLOW.
C4B8 DEFB $01 Collected: NO.
C4B9 DEFB $78 UDG: Graphics_Bell (78).
Item #03.
C4BA DEFB $12,$0F Coordinates: 12/ 0F.
C4BC DEFB $02,$02 Sprite width/ height: 02/ 02.
C4BE DEFB $06 Colour: YELLOW.
C4BF DEFB $01 Collected: NO.
C4C0 DEFB $74 UDG: Graphics_Sextant (74).
Item #04.
C4C1 DEFB $0B,$0F Coordinates: 0B/ 0F.
C4C3 DEFB $02,$02 Sprite width/ height: 02/ 02.
C4C5 DEFB $04 Colour: GREEN.
C4C6 DEFB $01 Collected: NO.
C4C7 DEFB $64 UDG: Graphics_Chest (64).
Item #05.
C4C8 DEFB $1D,$05 Coordinates: 1D/ 05.
C4CA DEFB $02,$02 Sprite width/ height: 02/ 02.
C4CC DEFB $07 Colour: WHITE.
C4CD DEFB $01 Collected: NO.
C4CE DEFB $5C UDG: Graphics_Vase (5C).
Item #06.
C4CF DEFB $15,$05 Coordinates: 15/ 05.
C4D1 DEFB $02,$02 Sprite width/ height: 02/ 02.
C4D3 DEFB $06 Colour: YELLOW.
C4D4 DEFB $01 Collected: NO.
C4D5 DEFB $54 UDG: Graphics_Sword (54).
C4D6 DEFB $FF Terminator.
Furniture:
Item #01.
C4D7 DEFB $20,$16 Coordinates: 20/ 16.
C4D9 DEFB $68 UDG: Graphics_Stack3 (68).
C4DA DEFB $05 Colour: CYAN.
Item #02.
C4DB DEFB $07,$0C Coordinates: 07/ 0C.
C4DD DEFB $50 UDG: Graphics_Stack2 (50).
C4DE DEFB $03 Colour: MAGENTA.
C4DF DEFB $FF Terminator.
Lifts:
C4E0 DEFB $FF Terminator.
Disappearing floors:
Instance #01.
C4E1 DEFB $1D,$08 Coordinates: 1D/ 08.
C4E3 DEFB $04 Width: 04 (VISIBLE).
C4E4 DEFB $32 Limit for "VISIBLE" timer.
C4E5 DEFB $32 Limit for "DISAPPEARED" timer.
C4E6 DEFB $00 Floor change timer.
Instance #02.
C4E7 DEFB $17,$08 Coordinates: 17/ 08.
C4E9 DEFB $05 Width: 05 (VISIBLE).
C4EA DEFB $2D Limit for "VISIBLE" timer.
C4EB DEFB $37 Limit for "DISAPPEARED" timer.
C4EC DEFB $00 Floor change timer.
Instance #03.
C4ED DEFB $10,$08 Coordinates: 10/ 08.
C4EF DEFB $04 Width: 04 (VISIBLE).
C4F0 DEFB $28 Limit for "VISIBLE" timer.
C4F1 DEFB $3C Limit for "DISAPPEARED" timer.
C4F2 DEFB $00 Floor change timer.
C4F3 DEFB $FF Terminator.
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