Routines |
Prev: E30B | Up: Map | Next: E361 |
Used by the routines at InitialiseGame, AnimalsEventTiming, Handler_BadDoor and Controller_BombCheck.
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(((B + C) % 0100 + AB) % 0100) * 0100 + (C + CD) % 0100
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GetRandomNumber | E349 | PUSH BC | Stash BC on the stack. | |||||
E34A | LD BC,($F343) | BC=*RandomNumberSeed. | ||||||
E34E | XOR A | Reset the flags. | ||||||
E34F | LD A,C | B=B+C. | ||||||
E350 | ADD A,B | |||||||
E351 | LD B,A | |||||||
E352 | XOR A | Reset the flags. | ||||||
E353 | LD A,$CD | C=CD+C. | ||||||
E355 | ADD A,C | |||||||
E356 | LD C,A | |||||||
E357 | LD A,$AB | B+=AB. | ||||||
E359 | ADC A,B | |||||||
E35A | LD B,A | |||||||
E35B | LD ($F343),BC | Write the updated BC backit to *RandomNumberSeed. | ||||||
E35F | POP BC | Restore BC from the stack. | ||||||
E360 | RET | Return. |
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