Game Status Buffer |
Address | Length | Description | ||||||||||||
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6F02 | 1 |
Will contain the following:
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6F59 | 10 |
Used by the routine at TitleScreen_CursorSelected.
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6F63 | 10 |
Used by the routine at TitleScreen_SinclairIF2Selected.
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6F6D | 10 |
Used by the routine at TitleScreen_KeyboardSelected.
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7049 | 1 |
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7336 | 1 |
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7368 | 25 |
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7381 | 2 |
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8CB1 | 57 |
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8CEA | 1 |
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8CEB | 2 |
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8CED | 2 |
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8CEF | 1 |
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8D49 | 1 |
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8E42 | 1 |
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8E43 | 1 |
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8E59 | 1 |
Counts each individual action taken (increments by 01 for each player action).
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8F7C | 1 |
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8F7D | 1 |
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9054 | 1 |
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9055 | 5 |
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905A | 2 |
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913E | 10 |
Used by the routine at SetDefinedKeys.
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91D8 | 1 |
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92C5 | 1 |
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949B | 7 |
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9516 | 2 |
Points to one of the values in Table_CardDuplicates.
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9540 | 13 |
Counts the number of cards held of each value.
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954D | 1 |
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95BB | 52 |
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96B4 | 1 |
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96B5 | 1 |
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96B6 | 1 |
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96B7 | 1 |
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96B8 | 1 |
Incremented when a full turn (both players have taken an action) is complete.
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96B9 | 7 | |||||||||||||
96C0 | 7 | |||||||||||||
96C7 | 5 |
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96CC | 5 |
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971E | 4 |
Missing "Four-Of-A-Kind", "Three-Of-A-Kind", "Two Pairs" and "Pair", as these are handled by the duplicate count table check.
Used by the routine at GirlMarkCards.
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98E3 | 1 |
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98E4 | 1 |
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E562 | 1 |
Will be one of:
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E563 | 2 |
Pointer to the currently processed card UDG data.
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E81F | 1 |
Will be a value of; 01-05 to indicate the currently "in-focus" card being processed/ evaluated.
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F831 | 1 |
Will be either 00 or 01 used to track what point the 40 column printing is at (if the code needs to print, or shift the lettering).
Used by the routine at Print40ColumnText.
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F832 | 8 |
This is a buffer where the letter doubles are merged together for printing to the screen.
Used by the routine at Print40ColumnText.
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